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Hi @Aloonytunes. I'm kapa.ai, your friendly support bot. I will try to answer your question by searching through the knowledge base. :wave:
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I apologize, but I don't have any specific information about integrating VRIF (VR Interaction Framework) with Normcore. The knowledge sources provided don't contain any details about VRIF or its integration with Normcore.
Normcore is a networking solution for Unity that allows developers to create multiplayer experiences, including for VR applications. It provides built-in support for XR avatars and voice chat as mentioned here (https://normcore.io/documentation/realtime/xr/avatars). However, I don't have information about its compatibility or integration process with VRIF specifically.
If you're looking to create a networked VR experience with Normcore, you might want to start with Normcore's built-in VR support. For example, there's a guide on creating XR avatars and voice chat (https://normcore.io/documentation/guides/xr-avatars-and-voice-chat) that could be a good starting point.
For more specific information about integrating VRIF with Normcore, you may need to consult the documentation for both tools or reach out to their respective support channels.
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Is VRIF this? https://assetstore.unity.com/packages/templates/systems/vr-interaction-framework-161066
VR Interaction Framework | Systems | Unity Asset Store
Use VR Interaction Framework from Bearded Ninja Games to elevate your next project. Find this & more Systems and templates on the Unity Asset Store.
Yes
I know that it has mirror integration but I don't want to manage my own dedicated servers
So I'm looking to use normcore
Does Normcore have something for matchmaking as well?
normcore lobbies is in alpha/beta testing. dunno about the release date
normcore has a component for syncing transforms called RealtimeTransform, all you need to do to add support is call realtimeTransform.RequestOwnership on the object you're grabbing in the OnGrabEvent of your hands
There's also the AvatarManager script where you add references to your XRrig head and hands and it will sync the position of your avatar
So this is the same idea for syncing as if I am using Unity XR right?
I don't see much difference
Im trying to replicate a movement system similar to Echo VR. I plan on using IK to create a body, but I'm not sure how I can get the legs to just float behind and not be affected by movement. Any ideas?
you can lerp your legs based on last position
you can do that locally and don't need to sync it
I use FinalIK for that kind of stuff