I want to make a game that supports p2p game hosting for custom games while using dedicated servers for games that require matchmaking. Does normcore support p2p in some way?
---------------------- Based on the provided knowledge sources, I don't have specific information about Normcore supporting peer-to-peer (P2P) game hosting for custom games. Normcore is primarily designed as a client-server model with dedicated room servers.
According to the documentation, Normcore uses a client-server architecture where all multiplayer traffic (audio, video, and data) is sent directly between the room server and the Normcore application to keep latency low Documentation > Architecture > Cloud Infrastructure > Rooms(https://normcore.io/documentation/architecture/cloud#rooms).
Normcore does offer flexibility in terms of hosting options:
For more control, you can use Normcore Private, which allows you to host Normcore yourself, either through Normcore Private Cloud or Normcore Private On-Premises Documentation > Normcore Private(https://normcore.io/documentation/normcore-private).
However, none of these options explicitly mention P2P support for custom games.
If you need more specific information about P2P capabilities or alternative solutions for your use case, I would recommend following the advice given in the documentation: "If the topic isn't covered on our docs, join our Discord(https://normcore.io/discord) and ask us!" Documentation > Essentials > Common Questions > Does Normcore support X, Y, Z?(https://normcore.io/documentation/essentials/common-questions#does-normcore-support-x-y-z). ---------------------- Note: you can ask me a follow up question by @ mentioning me again ----------------------