Realtime.Instantiate() instead of Unity's . This is crucial for proper synchronization in Normcore. RealtimeComponents (https://normcore.io/documentation/realtime/common-questions#realtimecomponents)


Realtime.Instantiate() instead of Unity's regular . This is important for Normcore to work properly.Realtime.Instantiate() instead of Unity's . RealtimeComponents (https://normcore.io/documentation/realtime/common-questions#realtimecomponents)Realtime.Instantiate() for networked objects instead of Unity's . RealtimeComponents (https://normcore.io/documentation/realtime/common-questions#realtimecomponents)Realtime.Instantiate() instead of Unity's . RealtimeComponents (https://normcore.io/documentation/realtime/common-questions#realtimecomponents)




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