Hachiko
Hachiko3d ago

help

help
No description
51 Replies
kapa.ai
kapa.ai3d ago
Hi @Hachiko. I'm kapa.ai, your friendly support bot. I will try to answer your question by searching through the knowledge base. :wave: ---------------------- I apologize, but I'm not sure what specific help you're looking for regarding NormalVR. Could you please provide more details about what aspect of NormalVR you need assistance with? I'm specialized in answering questions about NormalVR, which is a VR platform, and I'd be happy to help if you have a specific question or topic you'd like information on. For example, you could ask about creating player controllers, synchronizing custom data, setting up multiplayer functionality, or any other NormalVR-related topics. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai3d ago
<@1216666438002016357> Kapa.ai is still learning and improving, please let me know how I did by reacting below.
Hachiko
HachikoOP3d ago
@Normcore Assistant in unity its 3d i dont have a meta file for you
kapa.ai
kapa.ai3d ago
Let me check the knowledge base for you again. One moment! :books: ---------------------- I apologize, but I'm not sure I fully understand your question or statement in relation to NormalVR. Could you please provide more context or clarify what specific aspect of NormalVR in Unity you're asking about? NormalVR, also known as Normcore, is indeed a platform that works with Unity for creating multiplayer VR experiences. However, without more specific information about what you're trying to do or what problem you're encountering, it's difficult for me to provide a relevant answer. If you're having issues with a particular feature or setup in NormalVR within Unity, please provide more details about: 1. What you're trying to accomplish 2. Any specific errors or issues you're encountering 3. The steps you've taken so far This will help me provide a more accurate and helpful response based on the NormalVR documentation and knowledge sources available to me. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai3d ago
<@1216666438002016357> Kapa.ai is still learning and improving, please let me know how I did by reacting below.
Hachiko
HachikoOP3d ago
@Normcore Assistant it wont fucking load
kapa.ai
kapa.ai3d ago
Let me check the knowledge base for you again. One moment! :books: ---------------------- I apologize for the frustration you're experiencing. To provide a more helpful response, I'll need more specific information about what isn't loading and what steps you've taken. However, based on the limited information, here are a few common issues and solutions related to loading problems in NormalVR: 1. DLL Not Found: If you're getting a DllNotFoundException for RealtimeClient, make sure the RealtimeClient.dll exists in the Plugins folder of your standalone build. On Windows, you might need to install the Microsoft Visual Studio 2019 redistributables. Common Questions (https://normcore.io/documentation/platforms/common-questions#standalone-builds) 2. Instantiation Issues: If you're having trouble instantiating objects, ensure you're using Realtime.Instantiate() instead of Unity's Instantiate(). This is crucial for proper synchronization in Normcore. RealtimeComponents (https://normcore.io/documentation/realtime/common-questions#realtimecomponents) 3. Unity Version Compatibility: If you've recently updated Unity, make sure your Normcore version is compatible. Older versions of Normcore may not work correctly with newer Unity versions. Documentation (https://normcore.io/documentation/realtime/common-questions#realtimecomponents) 4. WebGL Issues: If you're working on a WebGL build, there are some known issues and limitations. For example, SendRPCMessage doesn't work in the WebGL alpha. WebGL (https://normcore.io/documentation/platforms/webgl) 5. Oculus Platform Initialization: If you're working with Meta/Oculus, make sure you've initialized the Oculus platform at runtime. Meta Platform Prerequisites (https://normcore.io/documentation/guides/meta/meta-platform-prerequisites#initialize-the-oculus-platform-at-runtime) Without more specific information about your setup and the exact issue you're facing, it's difficult to pinpoint the exact problem. If you can provide more details about what specifically isn't loading (e.g., a scene, a prefab, the entire application) and any error messages you're seeing, I can offer more targeted assistance. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai3d ago
<@1216666438002016357> Kapa.ai is still learning and improving, please let me know how I did by reacting below.
Hachiko
HachikoOP3d ago
@Normcore Assistant dumb it down also more images
No description
No description
No description
kapa.ai
kapa.ai3d ago
Let me check the knowledge base for you again. One moment! :books: ---------------------- I apologize, but I'm not able to provide images directly. I can only reference information from the knowledge sources provided to me. To simplify the explanation about loading issues with NormalVR in Unity: 1. Check your files: Make sure all the necessary Normcore files are in the right place in your Unity project. 2. Use the right commands: When creating objects in your game, use Realtime.Instantiate() instead of Unity's regular Instantiate(). This is important for Normcore to work properly. 3. Update your software: If you've updated Unity recently, you might need to update Normcore too. Old versions might not work well together. 4. Look for error messages: If you see any specific error messages, they can give clues about what's wrong. 5. Check your internet: Normcore needs an internet connection to work. Make sure you're connected. 6. Restart Unity: Sometimes, simply closing and reopening Unity can fix loading issues. If you're still having trouble, it would be helpful if you could provide more specific information about what exactly isn't loading and any error messages you're seeing. This would allow me to give you more targeted advice. For more detailed help, you might want to check out the Getting Started guide (https://normcore.io/documentation/essentials/getting-started) on the Normcore website, which provides step-by-step instructions with visuals. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai3d ago
<@1216666438002016357> Kapa.ai is still learning and improving, please let me know how I did by reacting below.
Hachiko
HachikoOP3d ago
@Normcore Assistant i cant play the game
kapa.ai
kapa.ai3d ago
Let me check the knowledge base for you again. One moment! :books: ---------------------- I understand you're having trouble playing the game with NormalVR. Let's try to troubleshoot this issue step by step. Without more specific details, I'll cover some common reasons why you might not be able to play: 1. App Key: Make sure you've added your Normcore App Key to the Realtime component in your Unity scene. Without this, your game won't be able to connect to Normcore's servers. Getting Started (https://normcore.io/documentation/essentials/getting-started) 2. Build Issues: If you're trying to run a standalone build (not in the Unity editor), ensure that the RealtimeClient.dll is present in your Plugins folder. On Windows, you might need to install Microsoft Visual Studio 2019 redistributables. Common Questions (https://normcore.io/documentation/platforms/common-questions#standalone-builds) 3. Meta/Oculus Setup: If you're developing for Meta/Oculus platforms, make sure you've initialized the Oculus platform at runtime. If your app quits immediately on launch, it could be due to a failed entitlement check. Meta Platform Prerequisites (https://normcore.io/documentation/guides/meta/meta-platform-prerequisites#initialize-the-oculus-platform-at-runtime) 4. Instantiation: If your player or other crucial game objects aren't appearing, check that you're using Realtime.Instantiate() instead of Unity's Instantiate(). RealtimeComponents (https://normcore.io/documentation/realtime/common-questions#realtimecomponents) 5. Unity Version: If you've recently updated Unity, ensure your Normcore version is compatible. You might need to update Normcore in the Package Manager. Support QA (https://normcore.io/documentation/realtime/common-questions#realtimecomponents) If none of these solve your issue, could you provide more details about what happens when you try to play? Do you see any error messages? Does the game start and then crash, or does it not start at all? This information would help me provide more specific guidance. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai3d ago
<@1216666438002016357> Kapa.ai is still learning and improving, please let me know how I did by reacting below.
Hachiko
HachikoOP3d ago
@Normcore Assistant im not using your vr template
kapa.ai
kapa.ai3d ago
Let me check the knowledge base for you again. One moment! :books: ---------------------- I understand that you're not using the NormalVR (Normcore) VR template. That's perfectly fine, as Normcore is designed to be flexible and can be integrated into existing Unity projects without requiring a specific template. However, even if you're not using the VR template provided by Normcore, you still need to properly set up and integrate Normcore into your Unity project to use its multiplayer and networking features. Here are a few key points to keep in mind: 1. Realtime Component: Make sure you have a Realtime component in your scene and that it's properly configured with your App Key. Getting Started (https://normcore.io/documentation/essentials/getting-started) 2. Custom Components: If you're creating custom networked components, you'll need to create RealtimeModels and RealtimeComponents. Synchronizing Custom Data (https://normcore.io/documentation/realtime/synchronizing-custom-data) 3. Instantiation: Remember to use Realtime.Instantiate() for networked objects instead of Unity's Instantiate(). RealtimeComponents (https://normcore.io/documentation/realtime/common-questions#realtimecomponents) 4. Room Management: You'll need to handle room connections and disconnections yourself if you're not using the provided templates. If you're experiencing specific issues with integrating Normcore into your custom VR setup, could you please provide more details about what you're trying to achieve and what problems you're encountering? This would help me provide more targeted assistance based on your specific implementation. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai3d ago
<@1216666438002016357> Kapa.ai is still learning and improving, please let me know how I did by reacting below.
Hachiko
HachikoOP3d ago
@Normcore Assistant what do i doe
No description
kapa.ai
kapa.ai3d ago
Let me check the knowledge base for you again. One moment! :books: ---------------------- I apologize for the confusion earlier. Let's take a step back and try to address your issue with NormalVR (Normcore) in Unity. Since you're not using the VR template and you're having trouble getting your game to work, here are some basic steps you can follow: 1. Install Normcore: Make sure you have the latest version of Normcore installed in your Unity project. You can download it from the Normcore dashboard (https://normcore.io/documentation/essentials/getting-started). 2. Set up Realtime: Add a Realtime component to an empty GameObject in your scene. This is crucial for Normcore to work. Getting Started (https://normcore.io/documentation/essentials/getting-started) 3. Add App Key: On the Realtime component, paste your App Key. You can get this from the Normcore dashboard. Getting Started (https://normcore.io/documentation/essentials/getting-started) 4. Network Objects: For any objects you want to synchronize across the network, add a RealtimeView component and the necessary RealtimeComponents. Synchronizing Custom Data (https://normcore.io/documentation/realtime/synchronizing-custom-data) 5. Use Realtime.Instantiate(): When creating networked objects at runtime, use Realtime.Instantiate() instead of Unity's Instantiate(). RealtimeComponents (https://normcore.io/documentation/realtime/common-questions#realtimecomponents) 6. Test in Editor: Try running your scene in the Unity editor to see if it connects to a room. If you're still encountering issues after following these steps, please provide more specific information about what's not working. Are you getting any error messages? Is there a particular feature that's not functioning as expected? The more details you can provide, the better I can assist you with your NormalVR integration. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai3d ago
<@1216666438002016357> Kapa.ai is still learning and improving, please let me know how I did by reacting below.
Hachiko
HachikoOP3d ago
@Normcore Assistant
No description
kapa.ai
kapa.ai3d ago
Let me check the knowledge base for you again. One moment! :books: Sorry @Hachiko, I seem to be having a bit of trouble. Don't worry though, I've pinged my support and they will try to fix me up! :technologist: Perhaps try again in 15mins?
Hachiko
HachikoOP3d ago
@Normcore Assistant
No description
kapa.ai
kapa.ai3d ago
Let me check the knowledge base for you again. One moment! :books: Sorry @Hachiko, I seem to be having a bit of trouble. Don't worry though, I've pinged my support and they will try to fix me up! :technologist: Perhaps try again in 15mins?
Hachiko
HachikoOP3d ago
@Normcore Assistant
kapa.ai
kapa.ai3d ago
Let me check the knowledge base for you again. One moment! :books: Sorry @Hachiko, I seem to be having a bit of trouble. Don't worry though, I've pinged my support and they will try to fix me up! :technologist: Perhaps try again in 15mins?
Hachiko
HachikoOP3d ago
@Normcore Assistant
No description
kapa.ai
kapa.ai3d ago
Let me check the knowledge base for you again. One moment! :books: Sorry @Hachiko, I seem to be having a bit of trouble. Don't worry though, I've pinged my support and they will try to fix me up! :technologist: Perhaps try again in 15mins?
Mechabit
Mechabit3d ago
the ai can't read the image, paste the text instead
Hachiko
HachikoOP3d ago
@Normcore Assistant
No description
kapa.ai
kapa.ai3d ago
Let me check the knowledge base for you again. One moment! :books: Sorry @Hachiko, I seem to be having a bit of trouble. Don't worry though, I've pinged my support and they will try to fix me up! :technologist: Perhaps try again in 15mins?
Hachiko
HachikoOP2d ago
@Normcore Assistant
No description
kapa.ai
kapa.ai2d ago
Let me check the knowledge base for you again. One moment! :books: Sorry @Hachiko, I seem to be having a bit of trouble. Don't worry though, I've pinged my support and they will try to fix me up! :technologist: Perhaps try again in 15mins?
Hachiko
HachikoOP2d ago
@Normcore Assistant help me
No description
kapa.ai
kapa.ai2d ago
Let me check the knowledge base for you again. One moment! :books: ---------------------- I understand you're asking for help, but I need more specific information about what aspect of NormalVR (Normcore) you're struggling with. Based on our previous conversation, it seems you're having issues getting your game to work with Normcore in Unity, but you're not using the VR template. To provide more targeted assistance, could you please tell me: 1. What specific problem are you encountering? (e.g., connection issues, synchronization problems, compilation errors) 2. What have you already tried to set up Normcore in your project? 3. Are you seeing any error messages? Without more details, it's challenging to provide precise help. However, if you're just starting with Normcore integration, I'd recommend checking out the Getting Started guide (https://normcore.io/documentation/essentials/getting-started). This guide provides step-by-step instructions on how to set up Normcore in a Unity project, even if you're not using their VR template. If you can provide more specific information about your issue, I'll be better equipped to offer more targeted assistance with your NormalVR integration. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai2d ago
<@1216666438002016357> Kapa.ai is still learning and improving, please let me know how I did by reacting below.
Hachiko
HachikoOP2d ago
@Normcore Assistant this is the error i get Asset Packages/com.normalvr.normcore/Plugins/Mac/RealtimeClient.bundle/Contents/_CodeSignature has no meta file, but it's in an immutable folder. The asset will be ignored. also im using gorilla locomotion script
kapa.ai
kapa.ai2d ago
Let me check the knowledge base for you again. One moment! :books: ---------------------- Thank you for providing the specific error message. This error is related to the Normcore plugin on macOS. Let's address this issue and then discuss the use of the gorilla locomotion script with Normcore. 1. Regarding the error message: This error occurs on macOS when the RealtimeClient.bundle file has been quarantined by the operating system. To resolve this, you need to remove the quarantine attribute. Here's how you can do it: Open Terminal on your Mac and run the following command:
xattr -r -d com.apple.quarantine /path/to/project/Library/PackageCache/com.normalvr.normcore*/src/Runtime/Plugins/Mac/RealtimeClient.bundle
xattr -r -d com.apple.quarantine /path/to/project/Library/PackageCache/com.normalvr.normcore*/src/Runtime/Plugins/Mac/RealtimeClient.bundle
Replace "/path/to/project" with the actual path to your Unity project. This command is mentioned in the Common Questions (https://normcore.io/documentation/platforms/common-questions#standalone-builds) section of the Normcore documentation. 2. Regarding the gorilla locomotion script: Normcore is designed to work alongside custom scripts, including locomotion systems. However, to ensure proper networking of player movement, you'll need to make sure your gorilla locomotion script is properly integrated with Normcore's networking components. Here are a few steps to consider: a. Attach a RealtimeView and RealtimeTransform component to your player object. b. Use Realtime.Instantiate() to create your player object at runtime, rather than placing it in the scene. c. If you need to synchronize custom data from your gorilla locomotion script, you may need to create a custom RealtimeComponent. You can learn more about this in the Synchronizing Custom Data (https://normcore.io/documentation/realtime/synchronizing-custom-data) guide. Remember, without seeing your specific implementation, it's difficult to provide more detailed advice. If you encounter any specific issues with integrating your gorilla locomotion script with Normcore, please provide more details about the problem you're facing. Lastly, make sure you have properly set up the Realtime component in your scene and added your App Key as described in the Getting Started (https://normcore.io/documentation/essentials/getting-started) guide. If you continue to face issues after addressing the macOS quarantine problem and ensuring proper integration of your locomotion script, please provide more specific details about any new errors or unexpected behaviors you encounter. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai2d ago
<@1216666438002016357> Kapa.ai is still learning and improving, please let me know how I did by reacting below.
Hachiko
HachikoOP2d ago
@Normcore Assistant how do i do these
kapa.ai
kapa.ai2d ago
Let me check the knowledge base for you again. One moment! :books: ---------------------- Based on our previous conversation, I understand you're trying to resolve issues with NormalVR (Normcore) in your Unity project on macOS, and you're using a custom gorilla locomotion script. Let me break down the steps for you to address these issues: 1. Resolving the macOS quarantine issue: To remove the quarantine attribute from the RealtimeClient.bundle file, follow these steps: a. Open Terminal on your Mac. b. Copy and paste the following command, replacing "/path/to/project" with the actual path to your Unity project:
xattr -r -d com.apple.quarantine /path/to/project/Library/PackageCache/com.normalvr.normcore*/src/Runtime/Plugins/Mac/RealtimeClient.bundle

xattr -r -d com.apple.quarantine /path/to/project/Library/PackageCache/com.normalvr.normcore*/src/Runtime/Plugins/Mac/RealtimeClient.bundle

c. Press Enter to run the command. Common Questions (https://normcore.io/documentation/platforms/common-questions#standalone-builds) 2. Integrating your gorilla locomotion script with Normcore: a. Add a RealtimeView component to your player object in the Unity Inspector. b. Add a RealtimeTransform component to the same player object. c. Instead of placing your player object in the scene, use Realtime.Instantiate() to create it at runtime. For example:
GameObject player = Realtime.Instantiate("PlayerPrefabName", ownedByClient: true);

GameObject player = Realtime.Instantiate("PlayerPrefabName", ownedByClient: true);

d. If you need to synchronize custom data from your gorilla locomotion script, you may need to create a custom RealtimeComponent. This process is explained in the Synchronizing Custom Data (https://normcore.io/documentation/realtime/synchronizing-custom-data) guide. 3. Ensure proper Normcore setup: a. Add a Realtime component to an empty GameObject in your scene if you haven't already. b. In the Realtime component inspector, paste your App Key from the Normcore dashboard. Getting Started (https://normcore.io/documentation/essentials/getting-started) Remember to test your setup in the Unity editor after making these changes. If you encounter any specific issues or error messages while following these steps, please provide more details so I can offer more targeted assistance. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai2d ago
<@1216666438002016357> Kapa.ai is still learning and improving, please let me know how I did by reacting below.
Hachiko
HachikoOP2d ago
@Normcore Assistant i get stuck at entering unitys playmode for ever
kapa.ai
kapa.ai2d ago
Let me check the knowledge base for you again. One moment! :books: ---------------------- I understand you're having trouble entering Unity's Play mode and it seems to be stuck indefinitely. This issue could be related to how Normcore is initializing or connecting to the room server. Let's go through some potential causes and solutions: 1. App Key: Make sure you've correctly entered your Normcore App Key in the Realtime component in your Unity scene. Without a valid App Key, Normcore might hang while trying to connect. Getting Started (https://normcore.io/documentation/essentials/getting-started) 2. Internet Connection: Ensure you have a stable internet connection. Normcore needs to connect to its servers when entering Play mode. 3. Firewall or Antivirus: Check if your firewall or antivirus software is blocking Unity or Normcore from accessing the internet. 4. Realtime Component Setup: Verify that you have a Realtime component in your scene and it's properly configured. Getting Started (https://normcore.io/documentation/essentials/getting-started) 5. Script Errors: Check your Unity console for any error messages. There might be a script error preventing the scene from fully loading. 6. Unity Version Compatibility: Ensure your Unity version is compatible with your version of Normcore. If you've recently updated Unity, you might need to update Normcore as well. Support QA (https://normcore.io/documentation/realtime/common-questions#realtimecomponents) 7. Clear Unity Cache: Try clearing Unity's cache by going to "Edit > Preferences > Cache Server" and clicking "Clear Cache". 8. Rebuild ScriptAssemblies: Delete the "Library/ScriptAssemblies" folder in your project directory and let Unity rebuild it. If none of these solutions work, you might want to try creating a new, minimal scene with just a Realtime component to see if you can enter Play mode. This can help isolate whether the issue is with Normcore or with other elements in your scene. If you're still experiencing issues, please check the Unity console for any specific error messages and provide those details. This will help in diagnosing the problem more accurately. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai2d ago
<@1216666438002016357> Kapa.ai is still learning and improving, please let me know how I did by reacting below.
Hachiko
HachikoOP2d ago
@Normcore Assistant how can i remove you
kapa.ai
kapa.ai2d ago
Let me check the knowledge base for you again. One moment! :books: ---------------------- I apologize, but I'm not sure I understand your question in the context of NormalVR or Normcore. Are you asking how to remove or uninstall the Normcore plugin from your Unity project? If so, I can provide guidance on that. To remove Normcore from your Unity project, you can follow these general steps: 1. Open your Unity project. 2. Go to Window > Package Manager in the Unity menu. 3. Find "Normcore" in the list of packages. 4. Click on it and select "Remove" or "Uninstall". However, if you're experiencing issues with Normcore and that's why you want to remove it, it might be worth troubleshooting the problems first. We've been discussing several issues you've encountered, and there might be solutions available without needing to remove Normcore entirely. If you could clarify what exactly you mean by "remove you," I'd be better able to provide a more accurate and helpful response. Are you trying to remove a specific component, disconnect from a Normcore room, or something else related to the NormalVR platform? Documentation (https://normcore.io/documentation/) ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai2d ago
<@1216666438002016357> Kapa.ai is still learning and improving, please let me know how I did by reacting below.
Hachiko
HachikoOP2d ago
@Normcore Assistant Assets\Normal\Examples\Cube Player\Scripts\CubePlayerManager.cs(19,39): error CS0118: 'Realtime' is a namespace but is used like a type
kapa.ai
kapa.ai2d ago
Let me check the knowledge base for you again. One moment! :books: ---------------------- I understand you're encountering a compilation error in your Unity project with Normcore. Let's address this specific error: The error message suggests that there's a namespace conflict with Realtime. This typically happens when you have a using statement for the Normcore namespace, but you're also trying to use Realtime as a type. To fix this error, you need to fully qualify the Realtime reference. Here's how you can do it: 1. At the top of your CubePlayerManager.cs file, make sure you have the correct using statement:
using Normal.Realtime;

using Normal.Realtime;

2. Then, in your code where you're using Realtime, change it to Normal.Realtime.Realtime. For example:
GameObject playerObject = Normal.Realtime.Realtime.Instantiate(prefabName: "CubePlayer", ownedByClient: true);

GameObject playerObject = Normal.Realtime.Realtime.Instantiate(prefabName: "CubePlayer", ownedByClient: true);

This fully qualifies the Realtime class, distinguishing it from the Realtime namespace. If you're still having issues after making these changes, you might want to check if you have any custom classes or namespaces named Realtime that could be causing conflicts. Remember, when using Normcore, it's important to use Normal.Realtime.Realtime.Instantiate() instead of Unity's Instantiate() for network-synchronized objects RealtimeComponents (https://normcore.io/documentation/realtime/common-questions#realtimecomponents). If you continue to face issues after making these changes, please provide more context about your script and how you're using the Realtime class. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai2d ago
<@1216666438002016357> Kapa.ai is still learning and improving, please let me know how I did by reacting below.