Is it possible to manipulate the voip system in some way to allow for the existence of Proximity Chat, Squad Radios, and Squad Commander Radios all in unison?
---------------------- I apologize, but I don't have enough specific information in the provided knowledge sources to fully answer your question about manipulating the VOIP system for Proximity Chat, Squad Radios, and Squad Commander Radios in NormalVR.
The knowledge sources don't contain detailed information about VOIP or audio chat systems in NormalVR. The closest relevant information I found is a brief mention of audio streaming capabilities in WebRTC, which NormalVR uses as its transport protocol. According to the Documentation > Architecture > Transport(https://normcore.io/documentation/architecture/transport#webrtc-includes-the-audiovideo-features-you-need) section:
"If you want to add audio or video streaming to your product, WebRTC is again the obvious choice. Audio and video features require:
compression
jitter buffers
echo cancellation
noise suppression
sample rate conversion
hardware encoding/decoding"
While this suggests that NormalVR has the underlying capability to handle audio streaming, it doesn't provide specific information about implementing different types of voice chat systems like the ones you mentioned.
To get a definitive answer about implementing these specific VOIP features in NormalVR, I recommend reaching out to the NormalVR support team or checking their more detailed documentation on audio features, if available. ---------------------- Note: you can ask me a follow up question by @ mentioning me again ----------------------
place the avatar voice script in the walkie talkie and add an audio source to it, that way you can manipulate the sound to make it more crunchy and it will come out of the walkie talkie