Chilly
Chilly3d ago

Walkie Talkie VOIP

Is it possible to manipulate the voip system in some way to allow for the existence of Proximity Chat, Squad Radios, and Squad Commander Radios all in unison?
3 Replies
kapa.ai
kapa.ai3d ago
Hi @Chilly. I'm kapa.ai, your friendly support bot. I will try to answer your question by searching through the knowledge base. :wave: ---------------------- I apologize, but I don't have enough specific information in the provided knowledge sources to fully answer your question about manipulating the VOIP system for Proximity Chat, Squad Radios, and Squad Commander Radios in NormalVR. The knowledge sources don't contain detailed information about VOIP or audio chat systems in NormalVR. The closest relevant information I found is a brief mention of audio streaming capabilities in WebRTC, which NormalVR uses as its transport protocol. According to the Documentation > Architecture > Transport (https://normcore.io/documentation/architecture/transport#webrtc-includes-the-audiovideo-features-you-need) section: "If you want to add audio or video streaming to your product, WebRTC is again the obvious choice. Audio and video features require: - compression - jitter buffers - echo cancellation - noise suppression - sample rate conversion - hardware encoding/decoding" While this suggests that NormalVR has the underlying capability to handle audio streaming, it doesn't provide specific information about implementing different types of voice chat systems like the ones you mentioned. To get a definitive answer about implementing these specific VOIP features in NormalVR, I recommend reaching out to the NormalVR support team or checking their more detailed documentation on audio features, if available. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai3d ago
<@424810399075008522> Kapa.ai is still learning and improving, please let me know how I did by reacting below.
Mechabit
Mechabit3d ago
place the avatar voice script in the walkie talkie and add an audio source to it, that way you can manipulate the sound to make it more crunchy and it will come out of the walkie talkie also you can connect to an extra room just for walkie talkies so you can have different channels also you can use a custom model for adding background sounds like the sound of a helicopter if you're in one it's easier to do that sort of thing client side than trying to add it to the audio stream you can enable or disable the script or use the mute function to simulate push to talk and single channel radio