JordanJ
Normal12mo ago
8 replies
Jordan

Information about RealtimeAvatarVoice

Hey there, newbie to Normcore here, really excited to get going with this multiplayer package I've heard so much about.

I'm making a multiplayer VR game, and I'd like to use the player's voice data to interact with OpenAI's realtime API for certain interactions. Looking at the RealtimeAvatarVoice page (Realtime API -> XR -> Voice Chat), no information is given about how to use the voiceData class member I can see in Visual Studio when searching through the components of RealtimeAvatarVoice.

I see that voiceData is a float[], but any other info about it is a guess: the bit-depth, sample length, etc. I'm working towards converting it into something that OpenAI can parse but I can't do that if I don't have more information about it.
Was this page helpful?