Alix Ollivier
Alix Ollivier5d ago

How can I stop hearing my players breath?

I have a game which is quite physically exerting, and I have the volume of players up on the audio source, but that means that I constantly hear them breathing. How can I make it so that I only hear them when they're speaking?
3 Replies
kapa.ai
kapa.ai5d ago
Hi @Alix Ollivier. I'm kapa.ai, your friendly support bot. I will try to answer your question by searching through the knowledge base. :wave: ---------------------- I apologize, but I don't have enough specific information in the provided knowledge sources to directly answer your question about stopping players' breathing sounds in NormalVR. The documents don't contain details about audio settings or voice chat configurations that would address this issue. However, based on my understanding of Unity and VoIP systems in general, here are a few suggestions that might help, though please note these are not specific to NormalVR: 1. Voice Activity Detection (VAD): Many VoIP systems use VAD to determine when a user is actually speaking. You might want to check if NormalVR has VAD settings that can be adjusted to be less sensitive. 2. Noise Gate: Implementing a noise gate could potentially filter out low-level sounds like breathing while allowing louder speech to pass through. 3. Audio Preprocessing: The knowledge sources mention an AudioPreprocessor class. While I don't have specific details about its capabilities, audio preprocessing could potentially be used to filter out unwanted sounds. To get a definitive answer, I recommend checking the full NormalVR documentation for audio-related settings or contacting NormalVR support directly. They would be able to provide specific guidance for your use case within their platform. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai5d ago
<@185325614775926784> Kapa.ai is still learning and improving, please let me know how I did by reacting below.
maxweisel
maxweisel5d ago
We already do voice detection and noise reduction in Normcore but heavy breathing is a tough one. short of having your own VAD with higher thresholds we generally recommend implementing push to talk That’s what we ultimately did in Nock*

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