Alix Ollivier
NNormal
•Created by Alix Ollivier on 1/14/2025 in #🤝ask-a-question
Can't connect to normcore all of a sudden?
I don't think I messed with the settings or anything, but all of a sudden my Normcore is stuck on "RequestingRoom", then gives this error. I have hours and data remaining on my plan.
Room "Test Room": ConnectToRoom request received error from server: SpinUpRoomAndFetchServerAnswer: Failed while attempting to spin up room and fetch server answer from cluster (do-sgp1-as-sgp1). (appKey: , normcoreVersion: "2.12.0", roomName: "Test Room")
UnityEngine.Debug:LogError (object)
Normal.Realtime.Room/<ConnectToServer_Coroutine>d108:MoveNext ()
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
Realtime: Connection to room "Test Room" failed. Turn on debug logging for more details.
UnityEngine.Debug:LogError (object)
Normal.Realtime.Room:SetConnectionState (Normal.Realtime.Room/ConnectionState)
Normal.Realtime.Room/<ConnectToServer_Coroutine>d108:MoveNext ()
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
8 replies
NNormal
•Created by Alix Ollivier on 1/13/2025 in #🤝ask-a-question
How can I sync a trail renderer?
I'd like to sync a trail renderer that's on my avatar, so that players can see each other's trails while flying. I know trail renderers are considered complex objects, so how would I sync them in Normcore? I don't necessarily need the exact same trail, just one that roughly correlates, because it's purely visual.
20 replies
NNormal
•Created by Alix Ollivier on 1/9/2025 in #🤝ask-a-question
Explain to me how the MVC structure should be organized for small syncs.
How can I get a cosmetic to sync between clients?
40 replies
NNormal
•Created by Alix Ollivier on 12/29/2024 in #🤝ask-a-question
camera
I tried adding a camera to the avatar head so I could see in first person, which works fine when I have one player, but when I add a second player, the first player starts seeing out of the perspective of the second player.
Does normcore have a way to do first person VR out of the box, or should I write a script that attaches a camera to each player?
150 replies