Is it possible to set the RealtimeAvatarManager local player at runtime in script?
I instantiate my player at runtime because I have desktop and VR clients which each have their own distinct player controllers. When a VR client loads a scene, I would like to manually set the avatar manager's root/head/hand transforms.
Previously, I would have a desktop client and VR client in the scene before the game starts and would remove the unnecessary one. But, spawning the needed one is cleaner and leads to less issues (or so one would think).
Previously, I would have a desktop client and VR client in the scene before the game starts and would remove the unnecessary one. But, spawning the needed one is cleaner and leads to less issues (or so one would think).