how to sync what parent the object has?
i have a a object that i spawn in with realtime.instantiate() and it needs to have a specific parent to have a correct scale and function correctly,
for the player who spawns the object it is correctly done but for everyone else it is just in the hierarchy and not with the correct parent
for the player who spawns the object it is correctly done but for everyone else it is just in the hierarchy and not with the correct parent