How to know when a player disconnects?
How can clients know when other player disconnects from the room? So I can show feedback about that
The server pings connected clients every five seconds. If their connection is dropped suddenly, the server will disconnect them after five seconds and any models that they own that are tagged destroyWhenOwnerLeaves will be destroyed automatically.

RealtimeAvatarManagerRealtimeAvatarManagerRealtimeAvatarManageravatarDestroyedRealtimeusing UnityEngine;
using Normal.Realtime;
public class PlayerConnectionManager : MonoBehaviour {
private RealtimeAvatarManager _manager;
private void Awake() {
_manager = GetComponent<RealtimeAvatarManager>();
_manager.avatarCreated += AvatarCreated;
_manager.avatarDestroyed += AvatarDestroyed;
}
private void AvatarCreated(RealtimeAvatarManager avatarManager, RealtimeAvatar avatar, bool isLocalAvatar) {
// Player joined - you can show feedback here
Debug.Log($"Player joined: {avatar.gameObject.name}");
}
private void AvatarDestroyed(RealtimeAvatarManager avatarManager, RealtimeAvatar avatar, bool isLocalAvatar) {
// Player disconnected - show feedback here
Debug.Log($"Player disconnected: {avatar.gameObject.name}");
}
}