RatCatcherVr
RatCatcherVr2w ago

Finger animations

how do i add fingers animation
9 Replies
kapa.ai
kapa.ai2w ago
Hi @RatCatcherVr. I'm kapa.ai, your friendly support bot. I will try to answer your question by searching through the knowledge base. :wave: ---------------------- Based on the knowledge sources provided, there's information about avatar systems in NormalVR, but not specific details about implementing finger animations directly. The most relevant information comes from the Meta Avatars integration with Normcore, which includes finger tracking functionality out of the box. According to the documentation:
All avatar customization settings are automatically imported from the user's system preferences. Head tracking, hand tracking, finger tracking, lip sync, and voice chat using Normcore's RealtimeAvatarVoice all work automatically.
Meta Avatars If you want to implement finger animations with Meta Avatars, you can: 1. Install the Normcore Meta XR package 2. Import the Meta Avatars UPM sample 3. Add the "AvatarSDKManagerMeta" prefab to your scene 4. Use the "Realtime + Meta Avatar Player" prefab This will give you an avatar system with finger tracking already implemented. For custom finger animations with your own avatar system, you would likely need to: 1. Create a custom avatar prefab with a RealtimeAvatar component 2. Add finger transforms to your avatar model 3. Synchronize finger positions using Normcore's synchronization system However, the knowledge sources don't provide specific code examples for implementing custom finger animations. For more advanced customization, you might want to check out the guide on Synchronizing Custom Data mentioned in the documentation. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai2w ago
<@1245530684240695310> Kapa.ai is still learning and improving, please let me know how I did by reacting below.
RatCatcherVr
RatCatcherVrOP2w ago
@Normcore Assistant im using the robot kyle and with the hexa body v4
kapa.ai
kapa.ai2w ago
Let me check the knowledge base for you again. One moment! :books: ---------------------- I understand you're using Robot Kyle with Hexa Body v4 for your avatar in NormalVR. Unfortunately, the knowledge sources provided don't contain specific information about integrating Robot Kyle or Hexa Body v4 with Normcore's avatar system. The documentation primarily covers: - The built-in avatar system with RealtimeAvatar - Meta Avatars integration - Creating custom avatars using Normcore's framework If you're looking to implement finger animations for Robot Kyle with Hexa Body v4, you would likely need to: 1. Set up a custom avatar prefab with RealtimeAvatar 2. Configure the finger transforms from your Robot Kyle model 3. Create a custom component to handle finger animations For a custom implementation, you might want to reference the XR Avatars and Voice Chat guide and the information on Synchronizing Custom Data to help with your specific avatar setup. Would you like more information about how to set up a custom avatar system in Normcore that you could adapt for your Robot Kyle model? ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai2w ago
<@1245530684240695310> Kapa.ai is still learning and improving, please let me know how I did by reacting below.
Mechabit
Mechabit2w ago
hexa body comes with a finger poser, they made instructions in the plugin, you can search on youtube as well
RatCatcherVr
RatCatcherVrOP2w ago
k ty @Mechabit can you send the vid for it or the tut cus i cant find it
Mechabit
Mechabit2w ago
YouTube
HurricaneVR
HurricaneVR is a physics hand based VR toolkit for Unity3D game engine. On this channel we will demo our package and show you how to implement it into your own development process to easily set up your game to hit the VR games market!Asset Store: https://assetstore.unity.com/packages/templates/systems/hurricanevr-177300 Demo: https://cloudwalkin...

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