Moderator Muting Ownership
Let's say I have an AvatarSync on my RealtimeAvatar that has the bool _isMuted. I believe that RealtimeAvatarManager spawns VR Player Character with ownership belonging to the client who is the actual player. If I want a moderator to be able to set _isMuted on another player to true, do I have to RequestOwnership()? Then how do I give ownership back once the client who owns it updates it? Call RequestOwnership() inside the DidChange callback if MyClientID == originalOwner or something?