paradoxP
Normal8mo ago
10 replies
paradox

Mirroring a player's voice onto a separate Audio Source?

I am currently trying to create an "intercom" like mechanic where a player presses a button and while they hold said button their voice is transmitted across a separate audio source entity. The issue I'm running into is the lack of an audio source to fetch the audio clip from. I have tried to also subscribe to the voiceData event in RealtimeAvatarVoice.cs file but that doesn't seem to ever fire, at least locally. Any ideas?
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