Mirroring a player's voice onto a separate Audio Source?
I am currently trying to create an "intercom" like mechanic where a player presses a button and while they hold said button their voice is transmitted across a separate audio source entity. The issue I'm running into is the lack of an audio source to fetch the audio clip from. I have tried to also subscribe to the
voiceData event in RealtimeAvatarVoice.cs file but that doesn't seem to ever fire, at least locally. Any ideas?