OculusXR Quest Hands to OpenXR Hands migration
Hey guys - I'm currently trying to migrate my normcore app, which once relied on the sharing of quest hands over the OVRPlugin, to XRHands with the OpenXR plugin in Unity VR. Has anyone else performed this migration? I've been trying to modify my shared avatar so it uses the XRHands sample and I'm getting a bit tripped up by the model and rig and how they interact with the hand model. Currently I'm in a situation where my hand model obviously has all the wrong transforms - i.e. avatar nightmare fuel... Does anyone have any advice for me about how I could be successful about switching over to the XRHands rig and how to make that work?