Yrt
Yrt
NNormal
Created by Yrt on 3/28/2024 in #🤝ask-a-question
Is Normcore having latency/connection issues right now ?
Hi, we are doing our daily Playtesting of our game right now, and we are having quite serious Latency problems it seems, it feels normcore related as this worked fine earlier and yesterday, and the same build is now feeling delayed. We use a stopwatch system based on room.time to know when the game is 'running' so that we move the player trolley based on the calculated ElapsedGameTime, sometimes though, the game still runs, but the trolley stops for a while, as if room.time had not changed multiple frames in a row. We are also noticing that when the game starts, which enables movement of the singular trolley to all players, that it takes over 1 second to propagate the start which is done by adding a Stopwatch.StartEvent to a RealtimeSet with a TimeStamp, to know the current elapsed time. We've tried and looked to debug anything local, but nothing seems out of the ordinary, so in hope to rule out any bugs coming from our game, we wanted to know if Normcore had been having connectivity issues ?
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