Yips
Yips
NNormal
Created by Camobiwon on 3/7/2024 in #💾sample-code
GUIDManager
Awesome! I'll give it a shot, thanks a bunch for sharing
5 replies
NNormal
Created by Camobiwon on 3/7/2024 in #💾sample-code
GUIDManager
@Camobiwon Thanks for this. I was looking at your previous implementation from a while back and just recently found this updated one One issue I am running into with a GUID system to pass references is waiting for the models to be replaced. If you connect to a room and one model needs a synced guid reference to another model how do you go about waiting for the other model replacement and GUID setup to be finished before replacing the current model? Do you just push the FetchComponent logic to OnStart or have some static callback for when everything is registered? For example connecting to an existing room with a Dog Component that contains a ballID reference.
5 replies
NNormal
Created by Yips on 4/18/2024 in #🤝ask-a-question
How to sync a reference to a gameobject
Thank you!
18 replies
NNormal
Created by Yips on 4/18/2024 in #🤝ask-a-question
How to sync a reference to a gameobject
Gotcha I'll give that a shot I saw someone post their code snippet of it was just wondering if there was easier way for a one time thing
18 replies
NNormal
Created by Yips on 4/18/2024 in #🤝ask-a-question
How to sync a reference to a gameobject
@Normcore Assistant How can I pass a reference to a gameobject to a client
18 replies