lloyd (redironlabs/xr)
NNormal
•Created by Myles/Jayme/Ziporded on 3/27/2024 in #ðŸ’feature-request
player management
I realize I'm kind of detracting the conversation though, as I see the topic was originally about user-data and user-accounts (not really necessarily about lobby, matchmaking, relays)
22 replies
NNormal
•Created by Myles/Jayme/Ziporded on 3/27/2024 in #ðŸ’feature-request
player management
Well, that's on them for selling a multiplayer service without a lobby system in place. I judge a bit harshly on that 😄 but aren't all the lobby options you mention a third party service that needs to be then added to your project?
22 replies
NNormal
•Created by Myles/Jayme/Ziporded on 3/27/2024 in #ðŸ’feature-request
player management
I'm not defending Unity's service here by any means. It just seems like a bad idea to mix and match if you can avoid it.
22 replies
NNormal
•Created by Myles/Jayme/Ziporded on 3/27/2024 in #ðŸ’feature-request
player management
I'm not sure I agree with you there. Running lobbies and matchmaking, user accounts and relay all off to one service, then tunneling it all to another multiplayer service, seems like twice the risk of a server outage or problem upgrade down the road. Bringing playfab into the mix would now make that 3 (paid) services just to let people find eachother to play together.
22 replies
NNormal
•Created by Myles/Jayme/Ziporded on 3/27/2024 in #ðŸ’feature-request
player management
If you suggest start going down the Unity services route though, why split the multiplayer then to normcore? It would make more sense to then use an all in one solution.
22 replies