cryptomax
cryptomax
NNormal
Created by Niv on 7/7/2024 in #🤝ask-a-question
is the ReltimeView property 'preventOwnershipTakeover' synched between the clients?
we just disabe the grab script for everyone else than the player picking it up when you pickup the item and request ownership. Then turn on the grab scriptfor everyone else on release of the item. This works fine and the way normcore handles ownership passing it just works. Meaning it isn't taken over while the player holding it moves it if it is bumped, and you can easily throw the item to another person and ownership transfers as you would expect. Is it possible you don't need it more complicated than that?
18 replies
NNormal
Created by beeeen on 7/15/2024 in #🤝ask-a-question
How to optimize normcore?
So rooms with lower player counts will help because the data is exponential based on player count in the room
16 replies
NNormal
Created by beeeen on 7/15/2024 in #🤝ask-a-question
How to optimize normcore?
Audio with rooms full of people is by far the biggest data usage in our experience
16 replies
NNormal
Created by cryptomax on 7/1/2024 in #🤝ask-a-question
Are there any best practices for syncing a large number of variables in one script?
@Normcore Assistant can vector4 be synced?
9 replies
NNormal
Created by cryptomax on 6/23/2024 in #🤝ask-a-question
Does Realtime transform work differently on a 2D rigidbody vs a 3D rigidbody?
did we already have a feature request for the source scritps to be released publicity so we dont have to decompile?
18 replies
NNormal
Created by cryptomax on 6/23/2024 in #🤝ask-a-question
Does Realtime transform work differently on a 2D rigidbody vs a 3D rigidbody?
this is a 2d rb in my 3D game in this case
18 replies
NNormal
Created by cryptomax on 6/23/2024 in #🤝ask-a-question
Does Realtime transform work differently on a 2D rigidbody vs a 3D rigidbody?
I'm surprised 2D makers haven't requested one that syncs 2D RB, but, maybe nobody is really using it for that
18 replies