khoi
khoi
NNormal
Created by RatCatcherVr on 4/17/2025 in #🤝ask-a-question
Offline rig
@kapa.ai you dont have to initialize _realtime to anything in this code? using Normal.Realtime; using UnityEngine; public class OfflineModeExample : MonoBehaviour { [SerializeField] private Realtime _realtime;
private void Start() { // Notify us when Realtime successfully connects to the room
_realtime.didConnectToRoom += DidConnectToRoom;
// Connect to "My Room" in offline mode
_realtime.Connect("My Room", new Room.ConnectOptions {
offlineMode = true
});
}

private void DidConnectToRoom(Realtime realtime) {
if (realtime.room.offlineMode) {
Debug.Log($"Connected to room in offline mode!");
}
}
}
42 replies
NNormal
Created by khoi on 4/10/2025 in #🤝ask-a-question
Avatar Physics Interactions
or the order
34 replies
NNormal
Created by khoi on 4/10/2025 in #🤝ask-a-question
Avatar Physics Interactions
i could sync those to the model too but then it wouldnt be guaranteed if all the data had come through yet
34 replies
NNormal
Created by khoi on 4/10/2025 in #🤝ask-a-question
Avatar Physics Interactions
How would I send the arguments across though? eg if I wanted to send pushStrength and pushVelocity?
34 replies
NNormal
Created by khoi on 4/10/2025 in #🤝ask-a-question
Avatar Physics Interactions
yeah we are using the RPC recipe in the docs which says to increment a trigger so i think that is what you are talking about
34 replies
NNormal
Created by khoi on 4/10/2025 in #🤝ask-a-question
Avatar Physics Interactions
No description
34 replies
NNormal
Created by khoi on 4/10/2025 in #🤝ask-a-question
Avatar Physics Interactions
😅
34 replies
NNormal
Created by khoi on 4/10/2025 in #🤝ask-a-question
Avatar Physics Interactions
i was in the easy sync alpha, now i dont know how to upgrade to latest normcore 2.15
34 replies
NNormal
Created by khoi on 4/10/2025 in #🤝ask-a-question
Avatar Physics Interactions
@kapa.ai is there a bug with RealtimeCallback?
34 replies
NNormal
Created by khoi on 4/10/2025 in #🤝ask-a-question
Avatar Physics Interactions
how would you do it otherwise? also we are having a bug with the RPC where we use model.FireEvent(xxx) and then the EventDidFire() is logging like 400 times? based on this recipe: https://docs.normcore.io/guides/recipes/rpc-events
34 replies
NNormal
Created by khoi on 4/10/2025 in #🤝ask-a-question
Avatar Physics Interactions
i see!
34 replies