Asghar
Asghar
NNormal
Created by Asghar on 10/9/2024 in #💭feature-request
Normcore + Movement SDK Docs
Someone really need to figure out how can one integrate Movement SDK with Normcore. Please
1 replies
NNormal
Created by Asghar on 10/4/2024 in #🤝ask-a-question
Meta's Movement SDK with Normcore
Can somebody help in setting up a full body networked custom avatars with Movement SDK and Normcore. Movement SDK works locally but can't get to make it work with Normcore. I found only this paragraph on the Movement SDK's github. Hello, we can provide some advice for setting up Movement SDK for multiplayer. We suggest networking the final pose after retargeting and constraints, and optimizing the serialized pose before sending it. Additionally, consider implementing interpolation when applying the received pose to the receiving client. You can remove all other components except for the one responsible for deserializing the data on the player's side and simply update the character with the received pose. The pose data should be compressed and sent at a reasonable update rate, using networking optimization techniques. An article that explains some techniques can be found here: https://gafferongames.com/post/snapshot_compression/. For information about how to use Photon Fusion 2, please refer to their tutorials: https://doc.photonengine.com/fusion/current/tutorials/host-mode-basics/overview. To summarize, the host performs all logic to make the character move, while the client has only the skinned mesh that is driven by the result of the host's work. But I don't know how to get the final pose data and how to send it through Normcore (i guess custom Realtime components).
16 replies