mhjort
mhjort
NNormal
Created by mhjort on 4/9/2024 in #🤝ask-a-question
Why the Realtime instantiated object is not always ready
I am trying to instantiate objects that have RigidBody and no custom Realtime components. If I have three objects usually at least one of them is missing the Model. After Realtime.Instantiate call I try to call RequestOwnership but it fails with "Exception: This component doesn't have a model. Wait until the model is present before interacting with the ownership." error. This does not happen everytime. Next time I launch the game the same object might work and then next time it doesn't. I have not found any pattern on this.
24 replies