π•Ώπ–—π–Žπ–˜π–™π–†π–“
π•Ώπ–—π–Žπ–˜π–™π–†π–“
NNormal
Created by π•Ώπ–—π–Žπ–˜π–™π–†π–“ on 3/14/2024 in #🀝ask-a-question
VR Avatar hands reference
Right. I'll give it a shot
16 replies
NNormal
Created by π•Ώπ–—π–Žπ–˜π–™π–†π–“ on 3/14/2024 in #🀝ask-a-question
VR Avatar hands reference
I do, yes, thats why I'm asking. Something along the lines of localAvatar.localPlayer.leftHand = vrLeftHand, etc...
16 replies
NNormal
Created by π•Ώπ–—π–Žπ–˜π–™π–†π–“ on 3/14/2024 in #🀝ask-a-question
VR Avatar hands reference
Oh, I found it, thank you. This wouldn't come in conflict if I have one player use controllers and another player use the hands when the tracking gets changed during runtime?
16 replies
NNormal
Created by π•Ώπ–—π–Žπ–˜π–™π–†π–“ on 3/14/2024 in #🀝ask-a-question
VR Avatar hands reference
No description
16 replies