juanje89
NNormal
•Created by juanje89 on 3/12/2025 in #🤝ask-a-question
Voice problems
What are the factors that may affect the RealtimeAvatarVoice from working? When I connect two or more clients, some of them can listen to what others say, and others do not hear anything. The avatars have the RealtimeAvatarVoice component attached
13 replies
NNormal
•Created by juanje89 on 12/10/2024 in #🤝ask-a-question
Creating a common element that moves
Hi, how could I create a "common" element for every client that gets connected? For example, I want a gameobject that moves from position A to position B (and so forth) and, every client that connects, sees the gameobject moving in sync.
6 replies
NNormal
•Created by juanje89 on 6/4/2024 in #🤝ask-a-question
Cannot build after upgrading to Normcore 2.10.2
Hi,
Today I upgradet Normcore from 2.9.5 to 2.10.2, but, after upgrading, I get the following error in the Unity console:
Asset Packages/com.normalvr.normcore/Normal.Realtime.Profiler has no meta file, but it's in an immutable folder. The asset will be ignored.
The error appears every now and then, even after restarting Unity, and I cannot built to my device anymore. I'm attaching the editor log to see if it helps.
Thanks!
8 replies
NNormal
•Created by juanje89 on 5/30/2024 in #🤝ask-a-question
Non-vr spectator
Hi guys,
I'm trying to develop a VR application and would like to include a scene for non-vr users, but I cannot seem to manage it.
My VR scene has a RealTimeAvatarManager who instantiates the VR player successfully.
What I did for my other non-vr scene is to duplicate the VR scene (keeping the same name for the room), but removing all VR elements (XR Interaction Setup and the RealtimeAvatarManager). What I did is to add a SpectatorManager on the same gameobject as the Realtime one, that instantiates a different prefab (no RealtimeAvatar this time).
Is this the way to do it? I tried to "simulate" the AR Spectator example in the documentation, however, I get an error in the spectator scene whenever the VR client connects (RealtimeAvatar failed to register with RealtimeAvatarManager component. Was this avatar prefab instantiated by RealtimeAvatarManager?), though I can see both players in both apps.
Thanks!
23 replies
NNormal
•Created by juanje89 on 3/21/2024 in #🤝ask-a-question
Syncing music
Is it possible to execute an audiosource clip and that all the clients hear it?
There is a recipe in the documentation (Recipe: Timers + Synchronized Playback) that says that this sync method can be done to sync audio, however, I could not achieve it.
I'm trying to sync a float with the playback time but no success.
67 replies