How do I check the latency of the connected player?
How do I check the latency of the connected player?
Solution
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You can check the latency of the connected player in NormalVR by using the
Here is how you can access it:
This will give you the latency in milliseconds.
For more information, you can refer to the Realtime class documentation (https://normcore.io/documentation/reference/classes/Normal.Realtime.Realtime).
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Note: you can ask me a follow up question by @ mentioning me again :speech_balloon:
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You can check the latency of the connected player in NormalVR by using the
ping property of the Realtime class. This property returns the local client's last known ping with the server in milliseconds.Here is how you can access it:
This will give you the latency in milliseconds.
For more information, you can refer to the Realtime class documentation (https://normcore.io/documentation/reference/classes/Normal.Realtime.Realtime).
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Note: you can ask me a follow up question by @ mentioning me again :speech_balloon:
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