3 Replies
Hi @xulipa. I'm kapa.ai, your friendly support bot. I will try to answer your question by searching through the knowledge base. :wave:
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To respawn the VR Player prefab, you would need to instantiate it again in the scene. This is typically done using the
RealtimeAvatarManager
component in NormalVR.
Here's a general process you can follow:
1. Make sure your VR Player prefab is in a Resources folder so it can be instantiated at runtime.
2. Delete the current instance of the VR Player prefab from the scene.
3. Connect the prefab to the RealtimeAvatarManager
component under “Local Avatar Prefab”.
4. Use the InstantiateRealtimePrefab
method to create a new instance of the prefab.
Here's a code snippet that shows how you can instantiate a prefab:
Remember, the RealtimeAvatarManager
is responsible for instantiating an avatar prefab to represent the local player as well as keeping track of avatars that were instantiated for other players in the same room. If the component is enabled and realtime is connected to a room, an avatar prefab represented by the localAvatarPrefab
property will be instantiated to represent the local client. This prefab needs to include a RealtimeAvatar
component on the root in order to function correctly.
For more information, you can refer to the RealtimeAvatarManager documentation (https://normcore.io/documentation/realtime/xr/avatars#realtimeavatarmanager).
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just move the transform to the spawn point
you can hide the movement with some particle effects or disable the renderers or whatever