Setting rigidbody position with ".MovePosition()" a single time results in a desync between clients.
This successfully moves the rb to the desired position to the owner of the object but not the other clients.
RealtimeTransformRealtimeTransformRealtimeTransformRealtimeTransformRealtimeTransformRealtimeTransformRealtimeTransformRealtimeTransformRealtimeTransformlocalPositionlocalRotationpositionrotationRequestOwnership()RequestOwnership()ClearOwnership()