How can I ensure only 1 player at a time can hold an item with xr interaction toolkit?
I'm using RequestOwnership and ClearOwnership so any player can grab an item with Realtime Transform and move it around networked.
But with the XR Grab Interactable component it allows another player to grab the item when it's already being held, and then it desyncs and each client sees themself holding the item.
I'm using the XR Grab Interactable's Interactable Events (Select and Select Exited) to call methods with RequestOwnership.
But with the XR Grab Interactable component it allows another player to grab the item when it's already being held, and then it desyncs and each client sees themself holding the item.
I'm using the XR Grab Interactable's Interactable Events (Select and Select Exited) to call methods with RequestOwnership.