Alternative to object id for syncing scene views
The current method is really sensitive to any kind of change and it easily breaks previous builds of your game.
Maybe store the scene view id as plain text in the view component so it won't be affected by the janky unity editor
8 Replies
how do you mean store it as plain text in the view component? that's how we store it now?
this might have been fixed recently cos I can see the uuid now but my previous builds would go out of sync with each other when I change platforms or make some small change in one
I think we've stored it in plain for 3 years or so*
in my game I have a rope that doesn't sync between the Pc and pico builds
strange. I can't speak to that. We shipped Nock on Steam, Quest, PSVR, and Pico without issues there
but the non scene views still sync
I'd love a repro if you've got it
I'll see if I can repo it