How to make my voice travel further for all players?
1. "How does Normcore's voice distance falloff work? When I modify the AudioSource component on my local avatar (like changing maxDistance or rolloffMode), does this affect how other players hear my voice, or only how I capture my own voice?"
This is the core issue - you need to understand whether modifying your local AudioSource affects voice transmission or just local capture.
2. "Does RealtimeAvatarVoice have built-in properties or methods for controlling voice distance/range? Can I use this component to implement global voice modes instead of modifying AudioSource components directly?"
This explores if there's a proper Normcore API for voice control rather than hacking Unity AudioSource settings.
3. "What's the recommended way to implement global voice for moderators in Normcore? Should I modify settings on the sending client, receiving clients, or use a different approach entirely?"
This gets the official guidance on the correct architectural approach for your specific use case.
This is the core issue - you need to understand whether modifying your local AudioSource affects voice transmission or just local capture.
2. "Does RealtimeAvatarVoice have built-in properties or methods for controlling voice distance/range? Can I use this component to implement global voice modes instead of modifying AudioSource components directly?"
This explores if there's a proper Normcore API for voice control rather than hacking Unity AudioSource settings.
3. "What's the recommended way to implement global voice for moderators in Normcore? Should I modify settings on the sending client, receiving clients, or use a different approach entirely?"
This gets the official guidance on the correct architectural approach for your specific use case.