Ownership and Synchronized data
So my current setup uses a realtime avatar manager which spawns in player prefabs which all have a realtime model on them which stores player specific information that needs to sync like player user name. I'm a little confused about how the authority works in this situation. Does the player have full authority over their own prefba and what does this entail? my assumption and current understanding is that remote players shouldn't be able to edit their model data. also, if I have multiple instances of a realtimecomponent with a model, is that sync data unique for each instance? I'm having an issue where I'm rendering the list of players in the room and it keeps duplicating names where it shouldn't so i'm trying to work out how this might be happening.