ownership transfer requiring to clear in instantiated objects?
objects that are already in scene view are fine, but when i instantiate an object through and i try to transfer ownership from one client to another, it requires a clear?
GameObject item = Realtime.Instantiate
(
items[index].name,
other.transform.position,
Quaternion.identity,
new Realtime.InstantiateOptions
{
preventOwnershipTakeover=false,
destroyWhenOwnerLeaves=true,
ownedByClient=true
}
);