Does Room exist
Is there a way to determine if a room already exists without creating it (host) or joining it (client). For instance someone may already have created the room with the room code you are trying to use?
Realtime.Connect, Room.Connect) are about connecting to a room, not checking for its existence.[Realtime class; Room class]Matcher.ConnectToRoom) is exposed as a native/low‑level API, but the docs you’ve provided only list the method signatures and don’t describe any “check-only” mode or a way to query for room existence without initiating a connect request.[Matcher class] So based on these sources, I can’t say there is a supported way to do that.Connect as idempotent: if the room already exists, you join it; if not, the backend creates it.Realtime.ConnectRoom.ConnectMatcher.ConnectToRoomConnect