kapa.ai
NNormal
•Created by Chilly on 12/19/2024 in #🤝ask-a-question
Walkie Talkie VOIP
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I apologize, but I don't have enough specific information in the provided knowledge sources to fully answer your question about manipulating the VOIP system for Proximity Chat, Squad Radios, and Squad Commander Radios in NormalVR.
The knowledge sources don't contain detailed information about VOIP or audio chat systems in NormalVR. The closest relevant information I found is a brief mention of audio streaming capabilities in WebRTC, which NormalVR uses as its transport protocol. According to the Documentation > Architecture > Transport (https://normcore.io/documentation/architecture/transport#webrtc-includes-the-audiovideo-features-you-need) section:
"If you want to add audio or video streaming to your product, WebRTC is again the obvious choice. Audio and video features require:
- compression
- jitter buffers
- echo cancellation
- noise suppression
- sample rate conversion
- hardware encoding/decoding"
While this suggests that NormalVR has the underlying capability to handle audio streaming, it doesn't provide specific information about implementing different types of voice chat systems like the ones you mentioned.
To get a definitive answer about implementing these specific VOIP features in NormalVR, I recommend reaching out to the NormalVR support team or checking their more detailed documentation on audio features, if available.
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Note: you can ask me a follow up question by @ mentioning me again :speech_balloon:
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9 replies
NNormal
•Created by Chilly on 12/19/2024 in #🤝ask-a-question
Walkie Talkie VOIP
Hi @Chilly. I'm kapa.ai, your friendly support bot. I will try to answer your question by searching through the knowledge base. :wave:
9 replies
NNormal
•Created by Vincent TOSD on 12/16/2024 in #🤝ask-a-question
How to ignore other clients?
14 replies
NNormal
•Created by Vincent TOSD on 12/16/2024 in #🤝ask-a-question
How to ignore other clients?
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I apologize, but the knowledge sources provided do not contain specific information about implementing an anti-cheat system or ignoring specific clients in NormalVR. The documentation focuses more on general concepts like ownership, server authority, and basic multiplayer functionality.
However, I can provide some general guidance based on the available information:
1. Simply destroying the GameObject of a suspected cheating player locally using
Destroy(cheatingClient.gameObject)
would not be sufficient to stop receiving network messages from that client. This would only remove the visual representation of the player from your local scene.
2. Using Realtime.Destroy()
is not recommended in this case, as you correctly pointed out, it could potentially be abused by hackers to ban other players.
3. NormalVR uses a datastore to track all state in a room, and the server enforces ownership rules. This suggests that a proper solution would likely involve server-side validation and authority rather than client-side ignoring of messages.
4. The documentation mentions that Normcore Private includes the ability to run authoritative game servers (Authoritative Servers (https://normcore.io/documentation/normcore-private/authoritative-servers)). This might be a more appropriate approach for implementing anti-cheat measures, as it would allow you to validate player actions on the server.
For a proper implementation of an anti-cheat system or client ignoring functionality, you would likely need to consult with the NormalVR team directly or look for more specific documentation that is not provided in the given knowledge sources. The current information doesn't cover the specific use case you're asking about.
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Note: you can ask me a follow up question by @ mentioning me again :speech_balloon:
----------------------14 replies
NNormal
•Created by Vincent TOSD on 12/16/2024 in #🤝ask-a-question
How to ignore other clients?
Hi @Vincent TOSD. I'm kapa.ai, your friendly support bot. I will try to answer your question by searching through the knowledge base. :wave:
14 replies
NNormal
•Created by KUTE BONAPARTE on 12/16/2024 in #🤝ask-a-question
Get all clients id on a room
5 replies
NNormal
•Created by KUTE BONAPARTE on 12/16/2024 in #🤝ask-a-question
Get all clients id on a room
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I apologize, but based on the provided knowledge sources, there isn't specific information on how to get all client IDs in a room without using an avatar manager. The documentation doesn't provide a direct method for this purpose.
However, I can offer some general insights based on the Normcore architecture:
1. The Room (https://normcore.io/documentation/room/room) class manages connections to the room server and contains information about the room state. It might have methods or properties to access connected clients, but this isn't explicitly mentioned in the provided documentation.
2. The Realtime (https://normcore.io/documentation/realtime/realtime) API is designed to manage rooms and datastores, so it might have functionality to retrieve client information, but again, this isn't explicitly stated in the given sources.
3. The RealtimeAvatarManager (https://normcore.io/documentation/realtime/xr/avatars) class is mentioned to keep track of avatars in the room via the
avatars
property, which is a dictionary of RealtimeAvatar
components stored under the clientID
. However, you specifically asked for a method without using an avatar manager.
Without more detailed documentation or access to the full API reference, I can't provide a definitive answer or code snippet for getting all client IDs without an avatar manager. If this functionality exists, it's not clearly described in the provided knowledge sources.
For the most accurate and up-to-date information, I recommend checking the latest Normcore documentation or reaching out to Normal VR's support channels for specific guidance on this matter.
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Note: you can ask me a follow up question by @ mentioning me again :speech_balloon:
----------------------5 replies
NNormal
•Created by KUTE BONAPARTE on 12/16/2024 in #🤝ask-a-question
Get all clients id on a room
Hi @KUTE BONAPARTE. I'm kapa.ai, your friendly support bot. I will try to answer your question by searching through the knowledge base. :wave:
5 replies
NNormal
•Created by KUTE BONAPARTE on 11/12/2024 in #🤝ask-a-question
Spawning 1 zombie per 5 seconds
23 replies
NNormal
•Created by KUTE BONAPARTE on 11/12/2024 in #🤝ask-a-question
Spawning 1 zombie per 5 seconds
The rest of the logic remains similar:
1. We check if we're connected to a room.
2. We get the array of connected client IDs.
3. If there are any connected clients, we use LINQ's
Min()
method to find the lowest ID.
4. We then compare it with the local client's ID to see if this client has the lowest ID.
I apologize again for the earlier mistake, and thank you for bringing this to my attention. This updated method should work correctly with the current Normcore API.
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Note: you can ask me a follow up question by @ mentioning me again :speech_balloon:
----------------------23 replies
NNormal
•Created by KUTE BONAPARTE on 11/12/2024 in #🤝ask-a-question
Spawning 1 zombie per 5 seconds
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I apologize for the confusion in my previous answer. It seems that the
clients
property is not directly accessible on the Room
class in the current version of Normcore. Let me provide you with a correct method to find the lowest client ID using the available API.
To get the client IDs connected to a room, we can use the GetConnectedClients()
method of the Room
class. Here's an updated approach:
This corrected version uses the GetConnectedClients()
method, which is documented in the Room class reference (https://normcore.io/documentation/reference/classes/Normal.Realtime.Room). This method returns an array of integers representing the client IDs of all connected clients.23 replies
NNormal
•Created by KUTE BONAPARTE on 11/12/2024 in #🤝ask-a-question
Spawning 1 zombie per 5 seconds
Let me check the knowledge base for you again. One moment! :books:
23 replies
NNormal
•Created by KUTE BONAPARTE on 11/12/2024 in #🤝ask-a-question
Spawning 1 zombie per 5 seconds
23 replies
NNormal
•Created by KUTE BONAPARTE on 11/12/2024 in #🤝ask-a-question
Spawning 1 zombie per 5 seconds
For more information on the
Room
class and its properties, you can refer to the Room documentation (https://normcore.io/documentation/reference/classes/Normal.Realtime.Room).
This approach allows you to check for the lowest clientID without relying on an avatar manager or any other specific component.
----------------------
Note: you can ask me a follow up question by @ mentioning me again :speech_balloon:
----------------------23 replies
NNormal
•Created by KUTE BONAPARTE on 11/12/2024 in #🤝ask-a-question
Spawning 1 zombie per 5 seconds
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To check for the lowest clientID in Normcore without using an avatar manager, you can leverage the
Room
class. Here's how you can approach this:
1. First, you need to get access to the Room
instance. This is typically available through the Realtime
component.
2. The Room
class has a clients
property which is a dictionary of all connected clients.
3. You can iterate through this dictionary to find the lowest clientID.
Here's a code snippet that demonstrates how to do this:
In this code:
1. We first check if we're connected to a room.
2. We use LINQ's Min()
method to find the lowest key (clientID) in the clients
dictionary.
3. We then compare it with the local client's ID to see if this client has the lowest ID.
You can call the CheckLowestClientID()
method whenever you need to perform this check, for example in Start()
, Update()
, or in response to specific events.
Remember that client IDs are assigned by the server when clients connect, so the lowest ID typically (but not always) corresponds to the client that connected first.23 replies
NNormal
•Created by KUTE BONAPARTE on 11/12/2024 in #🤝ask-a-question
Spawning 1 zombie per 5 seconds
Let me check the knowledge base for you again. One moment! :books:
23 replies