NormalMark
NNormal
•Created by gubebra on 4/17/2025 in #🤝ask-a-question
First person to create the room fails to listen to the on change events correctly
I've confirmed the issue on our side. We have a fix in mind that we'll release in the next 3 weeks.
You're right, it affects RealtimeDictionary elements (and maybe elements in other types of collections) specifically when the model is created before the room is created (such as
OnRealtimeModelReplaced
when isFreshModel = true
).25 replies
NNormal
•Created by gubebra on 4/17/2025 in #🤝ask-a-question
First person to create the room fails to listen to the on change events correctly
Hey, thanks for the repro. I'll look into it 👍
25 replies
NNormal
•Created by Robi 🐋 on 10/5/2024 in #🤝ask-a-question
Normcore Meta Avatars Setup Issues

166 replies
NNormal
•Created by look on 3/31/2025 in #🤝ask-a-question
Voice chat not working when initializing oculus?
Try using
Core.Initialize()
instead of Core.AsyncInitialize()
9 replies
NNormal
•Created by JQHY on 3/24/2025 in #🤝ask-a-question
Error with RealtimePool on updating to 2.15.1: AsyncInsantiateOperation<> could not be found
In the short-term you can upgrade your Unity version to a newer 2022.3.X version.
Or you can make a local copy of the latest Normcore version and comment out
RealtimePool.cs
(it's an optional component that won't affect core functionality).14 replies
NNormal
•Created by JQHY on 3/24/2025 in #🤝ask-a-question
Error with RealtimePool on updating to 2.15.1: AsyncInsantiateOperation<> could not be found
Hey, thanks for reporting the issue. We have a fix in the works, just adding the finishing touches to it.
We found that it affects Unity versions 2022.3.0f1 through 2022.3.19f1, does your project fall within that range?
14 replies