Hayden
Hayden
NNormal
Created by s_q_u_i_s_h on 10/12/2024 in #🤝ask-a-question
Intermittent issues with voice in our Apple Vision Pro app
I'm going to try having the nametag logic run before the room connection starts in case that call is making another Initialize() somehow like you've suggested.
25 replies
NNormal
Created by s_q_u_i_s_h on 10/12/2024 in #🤝ask-a-question
Intermittent issues with voice in our Apple Vision Pro app
The way I'd describe it technically is that, of each directional player->player audio stream, some random subset fails per room session. So, some certain players end up not able to hear other certain players, but it isn't always reciprocal nor consistent across players, though it is sometimes.
25 replies
NNormal
Created by s_q_u_i_s_h on 10/12/2024 in #🤝ask-a-question
Intermittent issues with voice in our Apple Vision Pro app
Voice works for us usually, but we do move to different rooms during sessions, and in some of those rooms we experience this issue, only for it to change in other rooms. We've been using the stock RealtimeAvatarVoice, and most recently on Normcore 2.13.1, though we did switch to the above fork yesterday, but haven't tested that yet in a multiplayer session yet. We do use the PlatformInit.GetEntitlementInformation(OnEntitlementFinished); call for both nametags and our backend solution. The first call we make to this occurs in a title screen before connecting to a room, but the nametag calls do occur in rooms. We did find also this post from a few years ago where you say:
Typically VR players with voice chat, you can get 4-8 players per room on Normcore Public before the server hits CPU limits we have in place.
We have been testing with anywhere between 1-6 players, but are curious if increasing the room size might also be a way to alleviate this (or other) issue(s). Thank you for looking into this!
25 replies
NNormal
Created by s_q_u_i_s_h on 10/12/2024 in #🤝ask-a-question
Intermittent issues with voice in our Apple Vision Pro app
Hi, was a fix found for this? We are sometimes experiencing odd muting of players, where some specific players aren't able to hear other specific players. It happens on a per-room basis, meaning if we reconnect to another room the issue sometimes resolves. This is on a Quest 3.
25 replies
NNormal
Created by Hayden on 7/31/2024 in #🤝ask-a-question
Is movement stuttering a possible phenomenon with a known fix?
Thank you! Then, I suppose for example, should the player controller script execute before or after the RealtimeTransform does?
7 replies
NNormal
Created by Hayden on 4/2/2024 in #🤝ask-a-question
RequestOwnership() and a ball
Hi! I already had the first one set, and the second one is when it started working.
18 replies
NNormal
Created by Hayden on 4/2/2024 in #🤝ask-a-question
RequestOwnership() and a ball
it works 🙂 thank you
18 replies
NNormal
Created by Hayden on 4/2/2024 in #🤝ask-a-question
RequestOwnership() and a ball
that was it!
18 replies
NNormal
Created by Hayden on 4/2/2024 in #🤝ask-a-question
RequestOwnership() and a ball
It's as if the RequestOwnership() call isn't returning
18 replies
NNormal
Created by Hayden on 4/2/2024 in #🤝ask-a-question
RequestOwnership() and a ball
Interesting. Well, that does make sense. What I'm seeing though is that, even as the only player, I'm not able to apply force to the ball via script unless I collide with it, after which I can do so
18 replies
NNormal
Created by Hayden on 4/2/2024 in #🤝ask-a-question
RequestOwnership() and a ball
Thanks, that's pretty much what I'd gathered as well. I'll go through it again.
18 replies