Outlawdlaw
Outlawdlaw
NNormal
Created by Outlawdlaw on 6/29/2024 in #🤝ask-a-question
First player isn't synced to other players, while other players are visible to the first player
No idea why this started happening - didn't change any code from what I can tell, but now whenever a new player joins they can't see the other players in the room. Only the first player to join can see the others
46 replies
NNormal
Created by Outlawdlaw on 6/25/2024 in #💭feature-request
More Connection events
Please implement more connection events, especially failure or error events like 'didConnectToRoomFailed' for example.
1 replies
NNormal
Created by Outlawdlaw on 6/25/2024 in #🤝ask-a-question
How do I determine whether connecting to a room failed?
When I call realtime.Connect(), I need to determine if the method failed. There's already a didConnectToRoom event, but not one for if it fails.
14 replies