Gregory Osborne
NNormal
•Created by Gregory Osborne on 5/9/2024 in #🤝ask-a-question
Receiving audio data on quest is different than receiving on PC
Trying to listen to the Voice Data event on Realtime Avatar Voice. On PC the chucks come in sizes of 480, while on the Quest headset they come in sizes of 160. This means that audio I record on the Quest using the voice data event ends up sounding like a chipmunk when I try to rebuild it.
Is there something I'm misunderstanding about the Voice Data event and how I can use it on the quest?
4 replies
NNormal
•Created by Gregory Osborne on 5/9/2024 in #🤝ask-a-question
Reconnect Audio after recording with the microphone
We're making a multiplayer music making application. We're recording an audio clip with the Microphone and we've discovered that as soon as we start recording it disables the Realtime Avatar Voice. I'd like to be able to reconnect the audio once we stop recording, but it seems the "_rebuildAudioStream" bool is private and we can't trigger it manually through code without destroying the component (and associated mouth move component) and readding them through code. Is there a better way?
7 replies
NNormal
•Created by Gregory Osborne on 4/13/2024 in #🤝ask-a-question
I'm trying to use Normcore to send audio source data over multiplayer.
I specifically don't want the microphone data, I've recorded clips using the Microphone and playing them back and I'd like that playback to be synced. Is there any way for me to create an Audio Stream for each audio source I create?
16 replies
NNormal
•Created by Gregory Osborne on 4/10/2024 in #🤝ask-a-question
Able to connect to room from Unity Editor but get this error when building to the Quest 3
2024/04/10 19:16:36.282 9024 9045 Error Unity Realtime (native): BidirectionalClient: Connection Error: Unable to connect to normcore-matcher.normcore.io on port 3000, error: No address associated with hostname
Any ideas what might be the cause?
8 replies