ixikos
NNormal
•Created by ixikos on 8/7/2024 in #🤝ask-a-question
Realtime.Instantiate at specific position and rotation
yeah thats basically what I did in this case for now, thanks !
14 replies
NNormal
•Created by ixikos on 8/7/2024 in #🤝ask-a-question
Do I need ownership to modify a value on a RealtimeComponent?
ya, worked like a charm - thanks
12 replies
NNormal
•Created by ixikos on 8/7/2024 in #🤝ask-a-question
Realtime.Instantiate at specific position and rotation
I could probably refactor the prefab so the rigidbody / collider are children, that would be another approach
14 replies
NNormal
•Created by ixikos on 8/7/2024 in #🤝ask-a-question
Realtime.Instantiate at specific position and rotation
and then realized the RealtimeTransform does more with the rigidbody there, (they are kinematic, need the rigidbody for collision purposes)
14 replies
NNormal
•Created by ixikos on 8/7/2024 in #🤝ask-a-question
Realtime.Instantiate at specific position and rotation
the objects have rigidbodies on them, I was wondering why I was getting so many FixedUpdate calls from the RealtimeTransform script
14 replies
NNormal
•Created by ixikos on 8/7/2024 in #🤝ask-a-question
Do I need ownership to modify a value on a RealtimeComponent?
cool , thanks, going to give that a try
12 replies
NNormal
•Created by ixikos on 8/7/2024 in #🤝ask-a-question
Do I need ownership to modify a value on a RealtimeComponent?
@Normcore Assistant so if I want to modify the health on a target, then someone else modify that, would we each need to RequestOwnership prior to modifying that health value? What happens if we both try to at the same time
12 replies
NNormal
•Created by ixikos on 8/7/2024 in #🤝ask-a-question
Realtime.Instantiate at specific position and rotation
@Normcore Assistant This doesn't seem to actually set the position or rotation, I get this warning in the console: Realtime:Instantiate() asked to set a position & rotation on prefab that doesn't have a RealtimeTransform component. The position / rotation will not be synchronized between clients.
14 replies
NNormal
•Created by ixikos on 8/7/2024 in #🤝ask-a-question
Realtime.Instantiate at specific position and rotation
This doesn't seem to actually set the position or rotation, I get this warning in the console: Realtime:Instantiate() asked to set a position & rotation on prefab that doesn't have a RealtimeTransform component. The position / rotation will not be synchronized between clients.
14 replies