Mikameel
Mikameel
NNormal
Created by Mikameel on 1/23/2025 in #🤝ask-a-question
networked buttons / votes
@kapa.ai I want to rechange my current system,. I want a voting system that keeps track of which player voted for which team. I want the team name to be dynamic and should be able to change. I want a button resot score. I want to log which player voted for which team. THere's always just 2 teams. What is a good design pattern for this?
25 replies
NNormal
Created by Mikameel on 2/14/2025 in #🤝ask-a-question
Avatar not returning after taking headset on / off
@kapa.ai My PC prefab is just a cube. What components do I need to attach to it? Can I just put the cube on the PC camera and make sure I add a reltime view and a realtime transform?
22 replies
NNormal
Created by Mikameel on 2/14/2025 in #🤝ask-a-question
Avatar not returning after taking headset on / off
@kapa.ai how can I set different type of avatars depending on which device is joinin the session?
22 replies
NNormal
Created by Rex G on 2/15/2025 in #🤝ask-a-question
Avatar skin not showing
No description
7 replies
NNormal
Created by Mikameel on 2/14/2025 in #🤝ask-a-question
Avatar not returning after taking headset on / off
It was the player in the game, turns out it was really simple. When your headset goes to sleep, Normcore connection times out. I had join room on start on, but if you rejoin you don’t automatically restart. So I used on application focus and hmd is presence imput to rejoin if not connected @NormalMark @kapa.ai
22 replies
NNormal
Created by Mikameel on 2/8/2025 in #🤝ask-a-question
Hosting VR sessions on a PC downsides upsides tradeoffs
But I already have a PC creating the session. and I'm aiming for 50 connected VR players.
10 replies
NNormal
Created by Mikameel on 2/8/2025 in #🤝ask-a-question
Hosting VR sessions on a PC downsides upsides tradeoffs
@maxweisel Hi Max, sorry for the ping, hope you don't mind. Could you give some advice on my question above? Just trying to find out if I'm going in the right direction for game desing, or that I will hit a dead end that I'm now unware of. For me it doesn matter if the application doesnt function without an active PC.
10 replies
NNormal
Created by Mikameel on 2/5/2025 in #🤝ask-a-question
PC created rooms, connection links and lobby system
okay thanks! which one are you using? for now I just want to connect through sharing name of rooms. For my usecase this would be sufficient.
14 replies
NNormal
Created by Mikameel on 2/5/2025 in #🤝ask-a-question
PC created rooms, connection links and lobby system
How can I get the connection status from any script? @kapa.ai
14 replies
NNormal
Created by Mikameel on 2/5/2025 in #🤝ask-a-question
PC created rooms, connection links and lobby system
How can I get the connection status from any script?
14 replies
NNormal
Created by Mikameel on 1/26/2025 in #🤝ask-a-question
Design Pattern for Avatar Systems
@Normcore Assistant Okay, just to confirm. If I have 10 avatars, 1 is local. If one avatar changes team side, only the teamstate of this avatar is changed because of what reason? Is it because this realtimecomponent is a child of the Networkedplayer window? please explain clearly as if I am stupid
20 replies
NNormal
Created by Mikameel on 1/23/2025 in #🤝ask-a-question
networked buttons / votes
Update on this for someone reading this later. I forgot to set the property in the realtimemodel to True on create subscribe event
25 replies
NNormal
Created by Mikameel on 1/26/2025 in #🤝ask-a-question
Design Pattern for Avatar Systems
@Normcore Assistant can you change this script to make that I have an event listener that triggers the material change when the value is swapped? using System; using Normal.Realtime; using UnityEngine; namespace Networking.VoteNetworking { public class PlayerTeamSide : RealtimeComponent<TeamSideModel> { [SerializeField] private Material _materialTeamNeutral; [SerializeField] private Material _materialTeamBlue; [SerializeField] private Material _materialTeamRed;
private void OnTeamChanged(TeamSideModel model, int value) { UpdateAvatarAppearance(value); } private void UpdateAvatarAppearance(int teamID) { // Logic to change avatar appearance based on team } } }
20 replies
NNormal
Created by Mikameel on 1/26/2025 in #🤝ask-a-question
Design Pattern for Avatar Systems
what is more efficient in Unity, changing materials of the avatar, or swapping prefabs? @Normcore Assistant
20 replies