waterwarp (🇳🇱)
waterwarp (🇳🇱)
NNormal
Created by Robi🐋 on 10/5/2024 in #🤝ask-a-question
Normcore Meta Avatars Setup Issues
This is also on Meta's side. The style 2 shaders seem URP only and I'm using built in pipeline. A durable fix that doesn't require tweaking around in package files is making a copy of the two "metastyleshader2configuration" files in the asset folder, set both their shaders to Avatar/Meta, and use those configs in the avatar shader manager component.
71 replies
NNormal
Created by Robi🐋 on 10/5/2024 in #🤝ask-a-question
Normcore Meta Avatars Setup Issues
Ah I see. Avatars with legs is an awesome update by Meta but they are still pretty finicky to work with
71 replies
NNormal
Created by Robi🐋 on 10/5/2024 in #🤝ask-a-question
Normcore Meta Avatars Setup Issues
oh no I mean I have no active playercontrollers so rotation (or walking) shouldn't be possible in this scene. The player doesn't rotate when using the thumbstick, but the avatar does (not in the old package)
71 replies
NNormal
Created by Robi🐋 on 10/5/2024 in #🤝ask-a-question
Normcore Meta Avatars Setup Issues
and one minor bug.. with a static player (in my case with inactive player controllers), the avatar will still snap rotate when moving the left Touch thumbstick 🙂
71 replies
NNormal
Created by Robi🐋 on 10/5/2024 in #🤝ask-a-question
Normcore Meta Avatars Setup Issues
No description
71 replies
NNormal
Created by Robi🐋 on 10/5/2024 in #🤝ask-a-question
Normcore Meta Avatars Setup Issues
No description
71 replies
NNormal
Created by Robi🐋 on 10/5/2024 in #🤝ask-a-question
Normcore Meta Avatars Setup Issues
removed the old normcore meta avatar package, placed what's in the zip in the project/packages folder, but the project returns this critical error: Packages\com.normalvr.normcore.meta.xr\Normal.Meta.XR.Editor\Avatar\SampleAutoInstaller.cs(71,43): error CS0117: 'PackageInfo' does not contain a definition for 'FindForPackageName' In the script, this happens when using Unity 2022.3 or newer, which I'm using. It's weird because FindForPackageName should indeed be known in 2022.3. Removing the if statement and using the approach meant for older version works and removes the error:
var assembly = Assembly.GetAssembly(typeof(Oculus.Avatar2.OvrAvatarEntity));
if (assembly == null) {
return null;
}

var packageInfo = PackageInfo.FindForAssembly(assembly);
if (packageInfo == null) {
return null;
}
var assembly = Assembly.GetAssembly(typeof(Oculus.Avatar2.OvrAvatarEntity));
if (assembly == null) {
return null;
}

var packageInfo = PackageInfo.FindForAssembly(assembly);
if (packageInfo == null) {
return null;
}
71 replies
NNormal
Created by Robi🐋 on 10/5/2024 in #🤝ask-a-question
Normcore Meta Avatars Setup Issues
That's awesome Mark. I'll test it tomorrow.
71 replies
NNormal
Created by Robi🐋 on 10/5/2024 in #🤝ask-a-question
Normcore Meta Avatars Setup Issues
I've experienced that while still using the older Avatar SDK, I still got issues like these after my Quest system has had its latest update (the one using the new avatar system). Does your device also happen to already use the new avatars?
71 replies