Mischa
Mischa
NNormal
Created by Mischa on 9/13/2024 in #🤝ask-a-question
Check for definitive Ownership
Thank you for the idea!
10 replies
NNormal
Created by Mischa on 9/13/2024 in #🤝ask-a-question
Check for definitive Ownership
Oh, so you would just add a custom filed of that type that holds the ownership value to the realtime model?
10 replies
NNormal
Created by Mischa on 5/9/2024 in #🤝ask-a-question
How are concurrent updates to a model property handled?
Thank you for the quick response!
15 replies
NNormal
Created by Mischa on 5/9/2024 in #🤝ask-a-question
How are concurrent updates to a model property handled?
I just want to account for concurrent edits. Maybe just use ownership locks?
15 replies
NNormal
Created by Mischa on 5/9/2024 in #🤝ask-a-question
How are concurrent updates to a model property handled?
Makes sense. How would you recommend syncing a large array of bools reliably between clients? I don't want to create 5000 properties :/
15 replies
NNormal
Created by Mischa on 5/8/2024 in #🤝ask-a-question
What is the best way to seamlessly move between two rooms?
Yeah, room hours are charged: 1000 room hours then $0.01/HR
17 replies
NNormal
Created by Mischa on 5/8/2024 in #🤝ask-a-question
What is the best way to seamlessly move between two rooms?
Thank you for explaining. With this setup, you don't really go to another room though with different avatars right? Also having your room hour cost double is not desirable. Would a setup work where you are connected to one real time most of the time and only connect to a second one while establishing a connection and then disconnecting from the first once connected? Maybe that would only result in a small little hiccup?
17 replies
NNormal
Created by Mischa on 5/8/2024 in #🤝ask-a-question
What is the best way to seamlessly move between two rooms?
Can you elaborate? I'm not sure I understand the setup.
17 replies
NNormal
Created by Mischa on 3/8/2024 in #🤝ask-a-question
Reliably Updating Player Count in Room
Great to hear. I'll hack together a Unity room crawler script for now.
15 replies