Mischa
Mischa
NNormal
Created by Mischa on 9/13/2024 in #🤝ask-a-question
Check for definitive Ownership
Am I correct that, in theory, two clients could return "true" to "isOwnedLocallySelf" in a given frame (right before the server blocks and rolls back the request for one of the two clients). What would be the most definitive way to make sure no-one else is fighting for ownership in a given frame? Check over multiple frames seems like a brute force way of doing this? I sthere a better way?
22 replies
NNormal
Created by Mischa on 5/13/2024 in #🤝ask-a-question
Is it possible that clientID's get re-assigned
If user A leaves a room and other clients join later, is it possible that player A's client ID gets re-assigned? Can I assume that a clientID's won't get re-used for the lifespan of a room? I want to run simple logic that only runs once on the first client that connects to a room: if(realtime.clientID == 0) Init();
5 replies
NNormal
Created by Mischa on 5/9/2024 in #🤝ask-a-question
How are concurrent updates to a model property handled?
If two clients update a model property at the exact same time (lets say an array of bool values encoded in single byte[] property), one client switching index 0, and the other switching index 10, can I be sure that the property will contain both changes after the updates are completed? Or will one win over the other? Will one get lost?
15 replies
NNormal
Created by Mischa on 5/8/2024 in #🤝ask-a-question
What is the best way to seamlessly move between two rooms?
Is this possible with a single, real-time instance? I'm working in VR and I want to avoid the Avatar disappearing while the user moves from room to room.
17 replies
NNormal
Created by Mischa on 4/3/2024 in #🥂project-showcase
Blobtown
No description
2 replies
NNormal
Created by Mischa on 4/1/2024 in #🤝ask-a-question
Cost Estimation and Usage Metrics
I'm trying to get a sense of cost as my game scales. I'm still on the base tier (no overages) so my bill of $49 is not giving me much insight. It also seems like the developer dashboard/billing overview is not updating. I know about the pricing, but it is hard to extrapolate and I'd rather user actual usage data from my application. Are there any examples of average cost per user? Voice chat (I assume this is usually the bulk of data) plus a few dozen realtime transforms? All of this is a bit of a scary unknown as I try to monetize my normcore game.
10 replies
NNormal
Created by Mischa on 3/8/2024 in #🤝ask-a-question
Reliably Updating Player Count in Room
What is the most reliably/common way of keeping track of player counts in a rooms through a backend service? Is it possible to query rooms from outside of Unity?
15 replies