Realtime: Timed out while trying to connect scene view: PickAxe (Normal.Realtime.RealtimeView) UnityEngine.Debug:LogError (object) Normal.Realtime.Realtime/<ConnectSceneViewsToDatastoreTimeout>d__95:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
Realtime: Timeout while attempting to connect scene views. UnityEngine.Debug:LogError (object) Normal.Realtime.Realtime/<ConnectSceneViewsToDatastoreTimeout>d__95:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
hmm, are you able to put together a repro on Unity 2021 or 2022 for us? And I believe it should be the system time in offline mode but if not we can fix that. /cc @NormalMark
Normcore supports connecting to an offline room which can be useful for singleplayer games, tutorials, and other experiences that don't require a connection to the internet.
I’ve re-enabled the app key for you. the billing system will disable it again tomorrow at the same time though if the bill is still failed. @Chris dev feel free to DM me if you have any issues with the payment and I can help you sort it
I didn't realize there was an offline mode. That is fantastic! I had to build some custom solutions which are far too complicated to maintain. This is going to be a great improvement/efficiency.
hey noob question that I can't seem to find an answer to..
if i have a sceneobject with a model (not instantiated, but included in the scene) is there a way to claim ownership of it? is the model synced by default? is it controllable?
hello, in the editor normcore is working and connecting me to the test room but when i build the game nothing happens. does anybody know a possible reason for this?