manifest for android

to we need to add the internet allow in the android manifest when building for quest
20 Replies
kapa.ai
kapa.ai4w ago
Hi @Lost Wizard Corp.. I'm kapa.ai, your friendly support bot. I will try to answer your question by searching through the knowledge base. :wave: ---------------------- The knowledge sources provided do not specifically mention the need to add internet permissions in the Android manifest when building for Quest. However, it's generally a good practice to ensure your app has the necessary permissions to function correctly. For more detailed information, you may want to refer to the official Unity and Oculus documentation. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai4w ago
<@1220362612794069042> kapa.ai is still learning and improving, please let us know how it did by reacting below
Mechabit
Mechabit4w ago
yes
Lost Wizard Corp.
thank you !
maxweisel
maxweisel4w ago
/cc @Simian you may be running into this?
Lost Wizard Corp.
@Normcore Assistant can i have windows build in usa connect to android build in the uk
kapa.ai
kapa.ai4w ago
Let me check the knowledge base for you. One moment! :books: ---------------------- Yes, Normcore's platform supports cross-platform connectivity, which means a build on Windows in the USA can connect to an Android build in the UK. Normcore supports various platforms including Windows and Android, and it doesn't restrict connectivity based on geographical location. However, please note that network performance can be affected by factors such as the physical distance between devices, network infrastructure, and internet service providers. For more information, you can refer to the Normcore Documentation (https://normcore.io/documentation/platforms). ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai4w ago
<@1220362612794069042> kapa.ai is still learning and improving, please let us know how it did by reacting below
Lost Wizard Corp.
@Normcore Assistant how about a quest build
kapa.ai
kapa.ai4w ago
Let me check the knowledge base for you. One moment! :books: ---------------------- Yes, a build on Oculus Quest can also connect to other platforms supported by Normcore, including Windows and Android, regardless of geographical location. Normcore supports various Virtual Reality platforms including Oculus Rift, Oculus Quest, and Oculus Quest 2. As with other platforms, network performance can be affected by factors such as the physical distance between devices, network infrastructure, and internet service providers. For more information, you can refer to the Normcore Documentation (https://normcore.io/documentation/platforms). ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai4w ago
<@1220362612794069042> kapa.ai is still learning and improving, please let us know how it did by reacting below
Lost Wizard Corp.
@Normcore Assistant will it not work on quest 3, we are both connected to the room but cant see or hear each other
kapa.ai
kapa.ai4w ago
Let me check the knowledge base for you. One moment! :books: ---------------------- Based on the information provided in the knowledge sources, there are several things you could check if you're having trouble seeing or hearing each other in a Normcore room on Oculus Quest: 1. Check your App Key: Make sure you've added your App Key to the Realtime component in your Unity project. This is necessary to connect to a multiplayer room. 2. Check your Avatar and Voice Chat setup: If you're having trouble seeing or hearing each other, it might be due to issues with your avatar or voice chat setup. Make sure you've correctly added and configured the "Realtime + VR Player" or "Realtime + Meta Avatar Player" prefab in your scene. 3. Check your entitlements: If your app quits immediately on launch, it might be due to the entitlement check failing. Make sure the Meta account used by your Quest has been added to the release channel for your Oculus App ID. 4. Check your network connection: Ensure both devices have a stable internet connection. Network issues can cause problems with multiplayer connectivity. If you're still having trouble, you might want to refer to the Normcore Documentation (https://normcore.io/documentation/) for more detailed guides and troubleshooting tips. ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai4w ago
<@1220362612794069042> kapa.ai is still learning and improving, please let us know how it did by reacting below
Lost Wizard Corp.
@Normcore Assistant what about quest 3
kapa.ai
kapa.ai4w ago
Let me check the knowledge base for you. One moment! :books: ---------------------- As of the knowledge sources provided, there is no specific mention of Oculus Quest 3. The platforms listed under Virtual Reality Platforms for Normcore include Oculus Rift, Oculus Quest, and Oculus Quest 2. If Oculus Quest 3 is released and is supported by Unity, it's likely that Normcore would also support it, given that Normcore currently supports all platforms supported by Unity 2020 LTS. However, for the most accurate and up-to-date information, you should refer to the official Normcore documentation or contact their support. For more information, you can refer to the Normcore Documentation (https://normcore.io/documentation/platforms). ---------------------- Note: you can ask me a follow up question by @ mentioning me again :speech_balloon: ----------------------
kapa.ai
kapa.ai4w ago
<@1220362612794069042> kapa.ai is still learning and improving, please let us know how it did by reacting below
Towellie
Towellie3w ago
Hey, Normcore does work with Unity on Q3 If you can explain your issue in more detail someone from the team or community may be able to help
NormalMark
NormalMark3w ago
If it's an XR project, can you check if any messages are displayed in this window?
No description
NormalMark
NormalMark3w ago
We added some validation starting with Normcore v2.11.0