jos_valentin
jos_valentin
NNormal
Created by jos_valentin on 5/7/2025 in #🤝ask-a-question
Model stays on datastore after destroying object view
alright, I understand more of it now, thanks 🙂
18 replies
NNormal
Created by jos_valentin on 5/7/2025 in #🤝ask-a-question
Model stays on datastore after destroying object view
I see, if I want to destroy the model also in that moment, I should use Realtime.Destroy, anyway I guess the lifetime flags can handle it at the end of the session, right?
18 replies
NNormal
Created by jos_valentin on 5/7/2025 in #🤝ask-a-question
Model stays on datastore after destroying object view
You mean the gamobject the realtime component is attached on? I keep it over scenes with DontDestroyOnLoad, with that in mind, it would be enough to change scenes without calling Realtime.Destroy for each prefab I want to be restored in datastore?
18 replies
NNormal
Created by jos_valentin on 5/7/2025 in #🤝ask-a-question
Model stays on datastore after destroying object view
So I should call Realtime.Instantiate each time I load a same scene? If that is the approach, is it ok to let the objects to be destroy by the scene changing? or I have to use Realtime.Destroy before the scene changing?
18 replies
NNormal
Created by jos_valentin on 5/7/2025 in #🤝ask-a-question
Model stays on datastore after destroying object view
scene view
18 replies
NNormal
Created by jos_valentin on 4/30/2025 in #🤝ask-a-question
Error when destroy and instantiate realtime components with same model
So when I load a scene, the Destroy is called for every realtime object I have in the previous scene? how can I handle it?
9 replies
NNormal
Created by jos_valentin on 4/10/2025 in #🤝ask-a-question
How to know when a player disconnects?
Ok I'll check if it is posible to use an object to handle with OnDestroy, thanks for the help 🙂
15 replies
NNormal
Created by jos_valentin on 4/10/2025 in #🤝ask-a-question
How to know when a player disconnects?
Is there no way to handle this without having instantiated something for the player (I was trying to handle that stuff in a manager with a RealtimeDictionary)
15 replies
NNormal
Created by jos_valentin on 4/10/2025 in #🤝ask-a-question
How to know when a player disconnects?
With "avatar" you mean a custom object view for my player or something related to the RealtimeAvatarManager?
15 replies
NNormal
Created by jos_valentin on 4/10/2025 in #🤝ask-a-question
How to know when a player disconnects?
No description
15 replies
NNormal
Created by jos_valentin on 4/10/2025 in #🤝ask-a-question
How to know when a player disconnects?
I see, since I am not developing a XR app, Is there a way to handle this without the RealtimeAvatarManager?
15 replies
NNormal
Created by jos_valentin on 4/8/2025 in #🤝ask-a-question
Taking the first player that triggers an action
Thanks for the resources, I'll check it out 🙂
25 replies
NNormal
Created by jos_valentin on 4/8/2025 in #🤝ask-a-question
Taking the first player that triggers an action
and how could I handle which player touch the button first? any of the options I mencioned would be good or the one that the bot said maybe?
25 replies
NNormal
Created by jos_valentin on 4/8/2025 in #🤝ask-a-question
Taking the first player that triggers an action
25 replies
NNormal
Created by jos_valentin on 4/3/2025 in #🤝ask-a-question
Clients and spawn points
Sounds good for what I am traying to do! In case I dont want to depend of the client id, the approeach with an rpc would be a good idea?
9 replies
NNormal
Created by jos_valentin on 4/3/2025 in #🤝ask-a-question
Clients and spawn points
I dont know how I am suppose to implement the 4. step which is the important one
9 replies