jos_valentin
NNormal
•Created by jos_valentin on 4/10/2025 in #🤝ask-a-question
How to know when a player disconnects?
Ok I'll check if it is posible to use an object to handle with OnDestroy, thanks for the help 🙂
15 replies
NNormal
•Created by jos_valentin on 4/10/2025 in #🤝ask-a-question
How to know when a player disconnects?
Is there no way to handle this without having instantiated something for the player (I was trying to handle that stuff in a manager with a RealtimeDictionary)
15 replies
NNormal
•Created by jos_valentin on 4/10/2025 in #🤝ask-a-question
How to know when a player disconnects?
With "avatar" you mean a custom object view for my player or something related to the RealtimeAvatarManager?
15 replies
NNormal
•Created by jos_valentin on 4/10/2025 in #🤝ask-a-question
How to know when a player disconnects?

15 replies
NNormal
•Created by jos_valentin on 4/10/2025 in #🤝ask-a-question
How to know when a player disconnects?
I see, since I am not developing a XR app, Is there a way to handle this without the RealtimeAvatarManager?
15 replies
NNormal
•Created by jos_valentin on 4/8/2025 in #🤝ask-a-question
Taking the first player that triggers an action
Thanks for the resources, I'll check it out 🙂
25 replies
NNormal
•Created by jos_valentin on 4/8/2025 in #🤝ask-a-question
Taking the first player that triggers an action
and how could I handle which player touch the button first? any of the options I mencioned would be good or the one that the bot said maybe?
25 replies
NNormal
•Created by jos_valentin on 4/8/2025 in #🤝ask-a-question
Taking the first player that triggers an action
You mean, using kind of this part of the docs? https://docs.normcore.io/guides/recipes/timers-and-synchronized-playback
25 replies
NNormal
•Created by jos_valentin on 4/3/2025 in #🤝ask-a-question
Clients and spawn points
Sounds good for what I am traying to do! In case I dont want to depend of the client id, the approeach with an rpc would be a good idea?
9 replies
NNormal
•Created by jos_valentin on 4/3/2025 in #🤝ask-a-question
Clients and spawn points
I dont know how I am suppose to implement the 4. step which is the important one
9 replies