I dont have numbers to back it up, but pretty sure a large percent of my multiplayer implementation time was just for supporting online + offline modes
Realtime: Timed out while trying to connect scene view: PickAxe (Normal.Realtime.RealtimeView) UnityEngine.Debug:LogError (object) Normal.Realtime.Realtime/<ConnectSceneViewsToDatastoreTimeout>d__95:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
Realtime: Timeout while attempting to connect scene views. UnityEngine.Debug:LogError (object) Normal.Realtime.Realtime/<ConnectSceneViewsToDatastoreTimeout>d__95:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
hmm, are you able to put together a repro on Unity 2021 or 2022 for us? And I believe it should be the system time in offline mode but if not we can fix that. /cc @NormalMark
Normcore supports connecting to an offline room which can be useful for singleplayer games, tutorials, and other experiences that don't require a connection to the internet.
Iβve re-enabled the app key for you. the billing system will disable it again tomorrow at the same time though if the bill is still failed. @Chris dev feel free to DM me if you have any issues with the payment and I can help you sort it
I didn't realize there was an offline mode. That is fantastic! I had to build some custom solutions which are far too complicated to maintain. This is going to be a great improvement/efficiency.
hey noob question that I can't seem to find an answer to..
if i have a sceneobject with a model (not instantiated, but included in the scene) is there a way to claim ownership of it? is the model synced by default? is it controllable?