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✨normcore
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Is it possible to run an on-premises "LAN" server?
How can I trigger a change on a remotely owned model and get it synced on all clients?
How to see other people’s cosmetics
what ensures that a RealtimeDictionary is reliable
[RealtimeProperty(7, true, false)] private RealtimeDictionary<RealtimePlayerStatsModel> _playerStats;
[RealtimeProperty(7, true, false)] private RealtimeDictionary<RealtimePlayerStatsModel> _playerStats;
RealtimePlayerStatsModel
RealtimePlayerStatsModel
Normcore is lag even though I try it sample scenes with Pro License
Networking Scale
Example: When I join a room the initalize size of the cube is 1. The cube starts to scale up every 5 seconds and increases by 0.05 When my friend joins the room, the cube isn't the same size that I see. They see the cube's size at its original scale of 1....
How to play sounds?
how to see if player is connected to room
How to sync a reference to a gameobject
Normcore causing editor errors when I launch Unity
"Asset Packages/com.normalvr.normcore/Plugins/Mac/RealtimeClient.bundle/Contents has no meta file, but it's in an immutable folder. The asset will be ignored.All other errors look similar....
Is there a way to manually trigger a timeout?
Re-subscribing to delegate events on scene change
Checking realtimeTransform.isOwnedLocallySelf
Suddenly unable to connect to Normcore servers
Realtime: Connecting to room "AdminRoom" then Disconnected.
Eventually it throws the unable to connect error, and will ocassionally give me: Realtime (native): BidirectionalClient: Connection Error: Unable to connect to webgl-demo.normcore-matcher.normcore.io on port 3000, error: Cancelled...
If two players request ownership at the same moment
Is there a way to make my own avatar invisible to myself but keep it visible for others?
What's the best way to change scenes across all clients?
Trying to update a value reliably
Does syncing a rigidbody with realtime transform while kinematic limit the values being synced?
How to make a custom model using a type other than Color?
