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What's the max recommended number of models to have in a scene for Quest games?
I wonder if there's a limit before the game starts lagging because of it.
Student License for WEBGL Networking
Do you offer a free student license or an equivalent option to access Normcore’s Pro networking features for academic purposes? I am a master’s student in Computer Science at Poznań University of Technology, currently working on a thesis focused on reinforcement learning and competition. I’d like to use WEBGL for conducting playtests as part of my research.
Please let me know if this is possible and what requirements I would need to meet.
Dariusz...
Spawning 1 zombie per 5 seconds
How do I instantiating 1 zombie/object per 5 seconds? I know that sounds easy. But the problem is : when i put the script on the blank gameObject, its work. But all players will instantiating it too. So if there's 2 players, 2 zombies were spawned per 5 seconds. That means the more player, the more zombies, I don't want that. I want instantiating only 1 zombie per 5 seconds, even if the players are 5, 10, etc. How did i fix this issue?
Is Normcore EU-GDPR compliant?
Hey, Is Normcore EU-GDPR compliant? Any other Security Certification like ISO 27001 / SOC2?
Avatar sync
I have a 4 player game in VR, when an avatar syncs to other players I want to place them in differente positions depending where all the players are, I have a table and I want to place them on each side of that table.
how do i instantiate differently
there are two different realtime.instantiate methods, how would i call one instead of the other?
SendRPCMessage in WebGL
I'm main target is WebGL and the docs states "SendRPCMessage does not work". Is this still the case? If so, is there any replacement I can use in the meanwhile?
can I test more than one player in the editor?
Can I test more than one player in the editor? Do I have to have a anctual build to test multiplayer? Because this seems time consuming if I want to iterate often 🙂
How to use PrefabLoadDelegate to do object pooling?
I want to do an object pool, that when I call instantiate the code instead takes the object from the pool across all clients. How can I use PrefabLoadDelegate to achieve this?
Understanding clientID values
I want to get the clientID, so I'm checking
realtime.clientID
within OnRealtimeModelReplaced for my RealtimeComponent. The clientID is -1, does that mean I'm not connected when OnRealtimeModelReplaced is called?Best way to fire VFX events?
I want to do a system that can fire VFX across clients, something like
What is the best way to do this? Should I use a RealtimeDictionary?...
VFXSyncManager.FireVFXSynced(vfxList[vfxIndex]);
VFXSyncManager.FireVFXSynced(vfxList[vfxIndex]);
Normcore in MR
Has anyone tried to implement normcore in Mixed Reality games? I can not find tutorials or documentation related to this
Creating a server browser
How can I create a server browser that allows users to look through the created rooms?
P2P Servers with Normcore?
I want to make a game that supports p2p game hosting for custom games while using dedicated servers for games that require matchmaking. Does normcore support p2p in some way?
Change the color for each player
Hello, I'm a new to Normcore. Forgive me for being a newbie question.
I tried the official website Multiplayer Drawing. I would like to change the color of the drawing for each player, as shown in the first video.
*I was able to synchronize and change the colors and materials of all players....
Room max players
When creating a room how do I set the total number of players that can join that Room?