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Voice problems
How to control Voice Volume?
Are the avatars in avatar manager stored in any particular order?
Avatar finger transform owned None
Multiple Realtime Manager
Catch errors on connect
how to sync scriptable objects
Realtime Model Persistence
RealtimeModel.destroyWhenOwnerLeaves = false
should make this possible. I'm setting this flag when the model is first initialized:
```
protected override async void OnRealtimeModelReplaced(NetworkModel previousModel, NetworkModel currentModel)
{...What happens when state changes very close to (or same frame) when the object is destroyed?
no mic input on reconnect
What is the overhead of RealtimeView components?
Toggle on/off network connectivity
Not getting ownership changed event when remote authority prevents it
preventOwnershipTakeover is not synchronized between clients
Getting property 'didChange' callbacks but value is identical to previous value.
Accessing the model's 'isRoomConnected', 'isOwnedLocallySelf' during OnRealtimeModelReplaced
How to set Room Size
Full room disconnects everyone
RealtimeViewModel was deleted from datastore, but has no corresponding prefab
1<Normal.Realtime.RealtimeViewModel>,Normal.Realtime.RealtimeViewModel,bool)
Normal.Realtime.Serialization.RealtimeSet
1<Normal.Realtime.RealtimeViewModel>:SafeDispatchModelRemoved (Normal.Realtime.RealtimeViewModel,bool)...