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Voice on the Meta Avatar Rig

Now all of a sudden people in the server can't hear each other. I have reimported Normcore and Normcore Meta several times with the same results. Some rooms they can hear each other the other ones they can't. Please provide a solution for this issue

Help ig idk

So how do I use the actual NormCore (MULTIPLAYER THING) stuff, like add cosmetics to the dlc, give people stuff, ban people, etc.

How to connect XR Rig to Normcore Avatar?

I recently made a duplicate of my XR rig so I can make changes to my player controller. Now my Normcore Avatar doesn't move with my rig. How do I reconnect them?

How do I lower the voice chat quality to save on bandwidth?

Avatar voice comment says " (stream will automatically resample to 48000 before encoding with OPUS)"

i dont have scripts that i need

my Realtime + VR Player prefab is missing scripts

Sending another AudioSource together with the voice over the server.

I've made an NPC that generates AI responses in voice. Only one player can speak to the AI NPC, but I do want other players to hear the responses. It's rather out of the box, but most simple solution would be to mix the NPC's audiosource in with the local player's voice audiosource before sending it to the Realtime Voice component. Before I try and do this, is this even possible?

Normcore Audio with Echo and Cracking voice on Android mobile phones

Please check this android APK==) https://drive.google.com/file/d/1G9Z6SWdJYLZ05uMvVJ3u9LRq2LRSXf5z/view?usp=sharing Weโ€™re integrating Normcore voice chat in a Unity mobile project and are seeing crackling/popping and echo on Android speakerphone. Looking for guidance on recommended settings / known device issues. Summary...

whats the best way to hand our normcore account over to a client?

I need them to be able to connect their email address and credit card details to the account. Is there a transfer option or does it need to be done manually?

Max players?

What are the max players, like per game server and per game?

Spawning

I need the realtime avatar manager to spawn the players at specific points. The players are spawning in different places each time.

Voice chat for WebGL

How to implement Voice chat for WebGL platform?

None authority

So I built this authority management component which manages authority on a single realtime view. The user can lease authority for a duration. However when they release authority, the realtime authority goes to none which means anyone can alter the model. I'm wondering if theres a option where no one can alter the models until someone claims authority and only then they may alter it?

OVR Hand Tracking implementation for VR

Hi. I've been trying to implement Normcore into a VR app that uses the default OVR Rigs, with Locomotion included. I'm using Unity 2022.3.4. The only requirement is that the players can see the other players hand tracking and their position in the scene, no need for interactions. I've been struggling to implement the hand tracking since there's not much information about it, but I've seen examples and I want to know what I'm missing. Thanks in advance.

Any way to block users from connecting?

Encountered a very determined hacker for our game today, who spoofed a bunch of API calls to avoid our existing moderation/banning systems. I'm realizing that since hackers can spoof any API calls to evade detection, the only real place we need to block them is on the Normcore server, to prevent them from connecting to any room to begin with. Will there ever be the ability to set up custom logic on the Normcore side? Separately, would love to know if anyone's been able to get Meta to help revoke entitlements lol.. I can block by hardcoding Meta User IDs (assuming these are difficult to spoof client-side from the Meta SDK?), but it's kind of a pain to push builds for something like this....

Timing of authority being granted on player prefabs from Realtime Avatar manager

if I spawn in a player prefab using the realtime avatar manager, what is the timing of them being granted authority over the prefab, is it after it has been spawned? generally I also want to know the timing and time taken to grant authority.

Ownership and Synchronized data

So my current setup uses a realtime avatar manager which spawns in player prefabs which all have a realtime model on them which stores player specific information that needs to sync like player user name. I'm a little confused about how the authority works in this situation. Does the player have full authority over their own prefba and what does this entail? my assumption and current understanding is that remote players shouldn't be able to edit their model data. also, if I have multiple instanc...

Possible to instantiate gameObject returned by InstantiateRealtimePrefab prior to calling it?

When talking to the AI for the docs it mentioned in the flow: LoadRealtimePrefab() InstantiateRealtimePrefab() ...

Calling the sitting animation

I am trying to call the sit animation for the Normcore Meta Avatar. Where can I find the script to call that animation?

How to know when scene object views are fully initialized

Want to know when is it sure that all the views and models of an object are initialized and connected to the room
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