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How room hours are calculated
Change default avatar from normcore to my own avatar

WebGL first steps
Avatars of other players are floating above the floor
Real-Time Object view
Meta Avatar loads too far into the floor
Unable to fully apply prefab changes because of RealtimeView
"Incrementing" a value on a model
Amplify Meta Lip Sync

Punching networked enemies
Microphone doesn't work

Connecting rooms by geo
Have multiple clients apply a force to a rigidbody
Plugin Mismatch Error on 2.15.4

When is it safe to retrieve the AudioSource from a peer?
is StringKeyDictionary<TValue> a property I can put in models?
RealtimeView.RequestOwnershipOfSelfAndChildren() causes error: Collection was modified
1+Enumerator[T].MoveNextRare () (at <b4bf55bf6893420ebddeeda99394cb6d>:0)
System.Collections.Generic.List
1+Enumerator[T].MoveNext () (at <b4bf55bf6893420ebddeeda99394cb6d>:0)...Grabbing object with realtimetransform doesn't sync position across clients.
How to know if other players disconnect from room?
Model stays on datastore after destroying object view