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Toggleable warning for reset RealtimeView GUID
![No description](https://answer-overflow-discord-attachments.s3.us-east-1.amazonaws.com/1262722875769749534/image.png)
Allow RealtimeView.realtime and RealtimeView.viewUUID to be set from the editor inside prefabs
realtime
and viewUUID
fields on RealtimeView
are hidden in the inspector when viewing from a prefab. If these were exposed, they wouldn't conflict with other normcore room scene view UUIDs because they would be tied different Realtime
instancesShow the property path for RealtimeSet delta update errors
RealtimeSet received delta update for non-existent key (2297)
. Is there any way you could add an optional flag to show the full property path for these kinds of errors? It would make debugging them a lot easierServer Mirroring
More Connection events
Asia Server, Maybe?
Control instantiation rate on connection?
peer 2 peer mode
Add an event for when a whole model is updated after each property is done updating
Possible option to force firing updated model event
Custom update rate for far away models
Undeprecate IsOwnedX
Disable Local XR Avatar
Let me optionaly pick a server to join
player management
Clear a RealtimeArray
Overridable Model methods
RequestOwnership
, SetOwnership
, and ClearOwnership
would be very nice as I cannot do this on my own. Yes I know I can abstract them out, but it can be confusing to other's in the project when they see RequestOwnership still available and bypassing perhaps any potential safety checks / additional calls. I believe this should be pretty simple and AFAIK not break anything as the signature would be...Dedicated server option for unlimited?