Normal

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Hi is there any way I can simulate laggy

Hi, is there any way I can simulate laggy connections with Normcore? Like, for testing purposes, it'd be awesome to be able to just artificially crank up lagginess on one client through the API.

we use roslyn source generators to

we use roslyn source generators to generate the model code at compile* time

Wwise And Normcore

Hi, is there anyone who use Wwise and Normcore together? Since I integrated Wwise to my Unity project, the voice chat stopped working in Oculus and I get this error in my Unity Editor in play mode - "Failed to connect to default microphone device. Make sure it is plugged in and functioning properly." I'm not sure how to resolve this issue...